From fc113288da53c35672cac622047383be7abe388a Mon Sep 17 00:00:00 2001 From: EmoGarbage404 Date: Fri, 2 Jan 2026 13:35:09 -0500 Subject: [PATCH 1/2] Malingerer mask --- src/SUMMARY.md | 1 + src/design/masks/crew/malingerer.md | 40 +++++++++++++++++++++++++++++ 2 files changed, 41 insertions(+) create mode 100644 src/design/masks/crew/malingerer.md diff --git a/src/SUMMARY.md b/src/SUMMARY.md index fdb2eda..4e2207c 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -78,6 +78,7 @@ - [Guzzler](design/masks/crew/guzzler.md) - [Insider](design/masks/crew/insider.md) - [Loyalist](design/masks/crew/loyalist.md) + - [Malingerer](design/masks/crew/malingerer.md) - [Martyr](design/masks/crew/martyr.md) - [Mercenary](design/masks/crew/mercenary.md) - [Mind Reader](design/masks/crew/mind-reader.md) diff --git a/src/design/masks/crew/malingerer.md b/src/design/masks/crew/malingerer.md new file mode 100644 index 0000000..fa56a0d --- /dev/null +++ b/src/design/masks/crew/malingerer.md @@ -0,0 +1,40 @@ +# Malingerer + +{{#template ../../../templates/unimplemented.md }} + +> **Name:** Malingerer +> +> **Troupe:** [Crew](../crew.md) +> +> **Archetypes:** Freak, Pseudo-Jester +> +> **Description:** Try to get injured enough to get out of your next assignment, live on despite the crew's best efforts. +> +> **Objectives:** Take X total damage from other players, be harmed by Y specific source caused by other players, survive until the end of the round +> +> *Back in the 70s you could at least just pretend you had a psychotropic brain worm causing toxic phorgone compounds to build up in your body. Nowadays, they just give you some fuckin pills and send you back on the front lines. Gotta try harder...* + +## Concept + +The malingerer is a mask that tries to intentionally stoke conflict with others to the point of violence without actually dying as a result. +This makes it a frequent suspect of being some kind of killer or jester, as it operates in similar patterns to those types of masks. + +The malingerer is meant to be a improved version of the [daredevil](daredevil.md). + +## Abilities + +One-time adrenaline if in critical condition like the [parasite](./parasite.md). +Revives them just enough and gives a temporary speed boost to get out and leave if they aren't being directly pursued, but only once. + +## Gameplay + +Similar to the [daredevil](daredevil.md), the malingerer is a natural source of chaos and strain on the medical department. +However, since the malingerer is unable to simply injure themselves in order to satisfy their goals, they're required to instigate conflicts with others, creating a much more dynamic situation than the more isolated gameplay that would occur with the daredevil. + +This overall creates a mask that, while enjoying causing and being the center of conflict on the station, ultimately wants to keep it to a level where everyone walks away alive. + +## Variants + +**Professional Malingerer:** The adrenaline ability receives multiple charges and is more potent. + +**Chaotic Malingerer:** The damage sources that it must take in order to succeed are more varied and obscure. From ee21015e310163defee6c4d43f8e850261d6e343 Mon Sep 17 00:00:00 2001 From: EmoGarbage404 Date: Wed, 7 Jan 2026 22:31:57 -0500 Subject: [PATCH 2/2] Retheme, i guess? --- src/SUMMARY.md | 2 +- src/design/masks/crew/malingerer.md | 40 ----------------------------- src/design/masks/crew/masochist.md | 40 +++++++++++++++++++++++++++++ 3 files changed, 41 insertions(+), 41 deletions(-) delete mode 100644 src/design/masks/crew/malingerer.md create mode 100644 src/design/masks/crew/masochist.md diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 4e2207c..f80d995 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -78,8 +78,8 @@ - [Guzzler](design/masks/crew/guzzler.md) - [Insider](design/masks/crew/insider.md) - [Loyalist](design/masks/crew/loyalist.md) - - [Malingerer](design/masks/crew/malingerer.md) - [Martyr](design/masks/crew/martyr.md) + - [Masochist](design/masks/crew/masochist.md) - [Mercenary](design/masks/crew/mercenary.md) - [Mind Reader](design/masks/crew/mind-reader.md) - [Parasite](design/masks/crew/parasite.md) diff --git a/src/design/masks/crew/malingerer.md b/src/design/masks/crew/malingerer.md deleted file mode 100644 index fa56a0d..0000000 --- a/src/design/masks/crew/malingerer.md +++ /dev/null @@ -1,40 +0,0 @@ -# Malingerer - -{{#template ../../../templates/unimplemented.md }} - -> **Name:** Malingerer -> -> **Troupe:** [Crew](../crew.md) -> -> **Archetypes:** Freak, Pseudo-Jester -> -> **Description:** Try to get injured enough to get out of your next assignment, live on despite the crew's best efforts. -> -> **Objectives:** Take X total damage from other players, be harmed by Y specific source caused by other players, survive until the end of the round -> -> *Back in the 70s you could at least just pretend you had a psychotropic brain worm causing toxic phorgone compounds to build up in your body. Nowadays, they just give you some fuckin pills and send you back on the front lines. Gotta try harder...* - -## Concept - -The malingerer is a mask that tries to intentionally stoke conflict with others to the point of violence without actually dying as a result. -This makes it a frequent suspect of being some kind of killer or jester, as it operates in similar patterns to those types of masks. - -The malingerer is meant to be a improved version of the [daredevil](daredevil.md). - -## Abilities - -One-time adrenaline if in critical condition like the [parasite](./parasite.md). -Revives them just enough and gives a temporary speed boost to get out and leave if they aren't being directly pursued, but only once. - -## Gameplay - -Similar to the [daredevil](daredevil.md), the malingerer is a natural source of chaos and strain on the medical department. -However, since the malingerer is unable to simply injure themselves in order to satisfy their goals, they're required to instigate conflicts with others, creating a much more dynamic situation than the more isolated gameplay that would occur with the daredevil. - -This overall creates a mask that, while enjoying causing and being the center of conflict on the station, ultimately wants to keep it to a level where everyone walks away alive. - -## Variants - -**Professional Malingerer:** The adrenaline ability receives multiple charges and is more potent. - -**Chaotic Malingerer:** The damage sources that it must take in order to succeed are more varied and obscure. diff --git a/src/design/masks/crew/masochist.md b/src/design/masks/crew/masochist.md new file mode 100644 index 0000000..46dafa1 --- /dev/null +++ b/src/design/masks/crew/masochist.md @@ -0,0 +1,40 @@ +# Masochist + +{{#template ../../../templates/unimplemented.md }} + +> **Name:** Masochist +> +> **Troupe:** [Crew](../crew.md) +> +> **Archetypes:** Freak, Pseudo-Jester +> +> **Description:** Enrage others into dishing out some proper punishment, try to walk away with your life by the end of it. +> +> **Objectives:** Take X total damage from other players, be harmed by Y specific source caused by other players, survive until the end of the round +> +> *Some would call it an affliction. Me? It's a **preference.*** + +## Concept + +The masochist is a mask that tries to intentionally stoke conflict with others to the point of violence without actually dying as a result. +This makes it a frequent suspect of being some kind of killer or jester, as it operates in similar patterns to those types of masks. + +The masochist is meant to be a improved version of the [daredevil](daredevil.md). + +## Abilities + +One-time adrenaline if in critical condition like the [parasite](./parasite.md). +Revives them just enough and gives a temporary speed boost to get out and leave if they aren't being directly pursued, but only once. + +## Gameplay + +Similar to the [daredevil](daredevil.md), the masochist is a natural source of chaos and strain on the medical department. +However, since the masochist is unable to simply injure themselves in order to satisfy their goals, they're required to instigate conflicts with others, creating a much more dynamic situation than the more isolated gameplay that would occur with the daredevil. + +This overall creates a mask that, while enjoying causing and being the center of conflict on the station, ultimately wants to keep it to a level where everyone walks away alive. + +## Variants + +**Professional Masochist:** The adrenaline ability receives multiple charges and is more potent. + +**Chaotic Masochist:** The damage sources that it must take in order to succeed are more varied and obscure.