From 34ac0210db0299007c79c67b57a41f899827cb4c Mon Sep 17 00:00:00 2001 From: Flareguy Date: Mon, 26 Jan 2026 15:25:46 -0600 Subject: [PATCH 1/3] remove empath --- src/SUMMARY.md | 2 +- src/design/masks.md | 2 +- src/design/{masks/crew => removed}/empath.md | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) rename src/design/{masks/crew => removed}/empath.md (81%) diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 72bf096..00137ba 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -77,7 +77,6 @@ - [Coveter](design/masks/crew/coveter.md) - [Connoisseur](design/masks/crew/connoisseur.md) - [Daredevil](design/masks/crew/daredevil.md) - - [Empath](design/masks/crew/empath.md) - [Enthraller](design/masks/crew/enthraller.md) - [Fruit Vendor](design/masks/crew/fruit-vendor.md) - [Glutton](design/masks/crew/glutton.md) @@ -111,6 +110,7 @@ - [Removed Documents](design/removed.md) - [Animal Hater](design/removed/animal-hater.md) - [Arsonist](design/removed/arsonist.md) + - [Empath](design/removed/empath.md) - [Gambler](design/removed/gambler.md) - [Mask Tokens](design/removed/mask-tokens.md) - [Philanthropist](design/removed/philanthropist.md) diff --git a/src/design/masks.md b/src/design/masks.md index a65f6d9..004da2d 100644 --- a/src/design/masks.md +++ b/src/design/masks.md @@ -73,7 +73,7 @@ Some general archetypes of masks (again, not exhaustive and new archetypes can a - **Murderer**: Masks which center around directly engaging in conflict with and killing other players. Examples: [assassin](masks/traitor/assassin.md), [veteran](masks/crew/veteran.md). - **Guardian**: Masks which center around preventing other players from being harmed or killed. Examples: [avenger](masks/crew/avenger.md), [tracker](masks/crew/tracker.md). - **Freak**: Masks whose objectives interact with the simulation in a way that is strange and leads into weird interactions, but not necessarily direct conflict with others. Examples: [glutton](masks/crew/glutton.md), [daredevil](masks/crew/daredevil.md). -- **Oracle:** Maks which can gain hidden meta-knowledge about another mask. Examples: [empath](masks/crew/empath.md). +- **Oracle:** Maks which can gain hidden meta-knowledge about another mask. Examples: [insider](masks/crew/insider.md). ## Variants {.es-unimplemented} diff --git a/src/design/masks/crew/empath.md b/src/design/removed/empath.md similarity index 81% rename from src/design/masks/crew/empath.md rename to src/design/removed/empath.md index dcceda6..c6ea10e 100644 --- a/src/design/masks/crew/empath.md +++ b/src/design/removed/empath.md @@ -1,6 +1,6 @@ # Empath -{{#template ../../../templates/implemented.md }} +{{#template ../../templates/removed-unimplemented.md reason="doesn't really work in SS14 since it bypasses the sim entirely, and acts as a bulletproof clue that you can use to instantly deduce if someone is a bad guy. on top of this, there wasn't really any counterplay since they could just use the ability on you at any time. in general, empath can be taken as a lesson that oracles need to be reserved, since most of the clue-gathering happens in-sim for us, as opposed to how it is in other social deduction games." }} > **Name:** Empath > From 54d1e505c6e7d206152ed2ec4cb71a913011736b Mon Sep 17 00:00:00 2001 From: Flareguy Date: Mon, 26 Jan 2026 17:20:45 -0600 Subject: [PATCH 2/3] my name is the theater guy and i like to rap --- src/design/masks/crew/mind-reader.md | 2 +- src/design/masks/crew/scapegoat.md | 2 +- src/design/masks/traitor/syndie-superfan.md | 2 +- src/design/removed/empath.md | 8 ++++---- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/design/masks/crew/mind-reader.md b/src/design/masks/crew/mind-reader.md index 2653bbd..abfb76c 100644 --- a/src/design/masks/crew/mind-reader.md +++ b/src/design/masks/crew/mind-reader.md @@ -16,7 +16,7 @@ ## Concept The mind reader is a mask who is able to learn hidden information about a character through the use of their mind-reading ability. -Unlike a mask like the [empath](empath.md), the mind reader cannot learn information about masks, but rather only information about a given character. +The mind reader cannot learn information about masks, but rather only information about a given character. This includes their name, original shift-start appearance, and hidden details about themselves. ## Abilities diff --git a/src/design/masks/crew/scapegoat.md b/src/design/masks/crew/scapegoat.md index fab9ab5..b0e5d60 100644 --- a/src/design/masks/crew/scapegoat.md +++ b/src/design/masks/crew/scapegoat.md @@ -16,7 +16,7 @@ ## Concept -The Scapegoat is a Jester-type mask that is always shown as having killing intent by aura-reading oracles like the [Empath](./empath.md), and counts as a "member of another troupe" for the purposes of masks like the [Veteran](./veteran.md) or [Insider](./insider.md). +The Scapegoat is a Jester-type mask that counts as a "member of another troupe" for the purposes of masks like the [Veteran](./veteran.md) or [Insider](./insider.md). ## Abilities diff --git a/src/design/masks/traitor/syndie-superfan.md b/src/design/masks/traitor/syndie-superfan.md index 49997a9..2635e0c 100644 --- a/src/design/masks/traitor/syndie-superfan.md +++ b/src/design/masks/traitor/syndie-superfan.md @@ -21,7 +21,7 @@ A second chance for the traitors, who only gets their true mask when their troup When all members of the Traitor troupe have died, this mask transforms into a traitor mask determined by the current [Masquerade](../../masquerades.md). ## Gameplay -The superfan is known by the traitors, but not vice versa, with the traitor team composition unknown to the superfan until they're all dead and dusted. The superfan is one of the few roles that changes how they're seen over the course of the game, with their presence being a wrench in the gears for [Empath](../crew/empath.md) and the likes. +The superfan is known by the traitors, but not vice versa, with the traitor team composition unknown to the superfan until they're all dead and dusted. The superfan is one of the few roles that changes how they're seen over the course of the game, with their presence being a wrench in the gears for [Insider](../crew/insider.md) and the likes. The superfan wins with their current troupe, so if the traitors don't **all** die, they still win with the crew. This is not necessarily traditional to the werewolf role (aptly named [Traitor](https://werewolf.chat/Traitor)) this mask is based on, but is necessary due to the outstanding impact even a [Recruit](recruit.md) can have on the game. diff --git a/src/design/removed/empath.md b/src/design/removed/empath.md index c6ea10e..786d4e9 100644 --- a/src/design/removed/empath.md +++ b/src/design/removed/empath.md @@ -4,7 +4,7 @@ > **Name:** Empath > -> **Troupe:** [Crew](../crew.md) +> **Troupe:** Crew > > **Archetypes:** Oracle > @@ -22,9 +22,9 @@ Although their ability does not give them the power to precisely pinpoint a mask Their main ability is the power to sense the aura of a target player, which they can use repeatedly after a moderate cooldown. Which aura they see is dependent on the mask the player has: -- **Neutral Aura:** Basic, unassuming. Default aura used for the majority of roles such as [VIP](vip.md), [Mercenary](mercenary.md), [Glutton](glutton.md), etc -- **Killing Intent:** Murderous, violent. Used for roles that have kill-related objectives, such as [Traitors](../traitors.md), [Martyr](martyr.md), [Veteran](veteran.md), etc -- **Strange Feeling:** Dull, hazy. Reserved for masks which have not gained their main objectives, such as the [Amnesiac](amnesiac.md) or Copier-type masks like the [Cannibal](cannibal.md) +- **Neutral Aura:** Basic, unassuming. Default aura used for the majority of roles such as VIP, Mercenary, Glutton, etc +- **Killing Intent:** Murderous, violent. Used for roles that have kill-related objectives, such as Traitors, Martyr, Veteran, etc +- **Strange Feeling:** Dull, hazy. Reserved for masks which have not gained their main objectives, such as the Amnesiac or Copier-type masks like the Cannibal. ## Gameplay The empath is a mask that, while lacking objectives pushing them towards gameplay, is deeply involved with the deduction of the game due to their strong abilities. From 4ae14fd9a9fa1d482d5c011b5229871f979492f0 Mon Sep 17 00:00:00 2001 From: mirrorcult Date: Wed, 28 Jan 2026 02:11:10 +0000 Subject: [PATCH 3/3] Update src/design/removed/empath.md --- src/design/removed/empath.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design/removed/empath.md b/src/design/removed/empath.md index 786d4e9..8d3792a 100644 --- a/src/design/removed/empath.md +++ b/src/design/removed/empath.md @@ -1,6 +1,6 @@ # Empath -{{#template ../../templates/removed-unimplemented.md reason="doesn't really work in SS14 since it bypasses the sim entirely, and acts as a bulletproof clue that you can use to instantly deduce if someone is a bad guy. on top of this, there wasn't really any counterplay since they could just use the ability on you at any time. in general, empath can be taken as a lesson that oracles need to be reserved, since most of the clue-gathering happens in-sim for us, as opposed to how it is in other social deduction games." }} +{{#template ../../templates/removed-implemented.md reason="doesn't really work in SS14 since it bypasses the sim entirely, and acts as a bulletproof clue that you can use to instantly deduce if someone is a bad guy. on top of this, there wasn't really any counterplay since they could just use the ability on you at any time. in general, empath can be taken as a lesson that oracles need to be reserved, since most of the clue-gathering happens in-sim for us, as opposed to how it is in other social deduction games." }} > **Name:** Empath >