diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 72bf096..45a6d2a 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -82,6 +82,7 @@ - [Fruit Vendor](design/masks/crew/fruit-vendor.md) - [Glutton](design/masks/crew/glutton.md) - [Guzzler](design/masks/crew/guzzler.md) + - [Hater](design/masks/crew/hater.md) - [Insider](design/masks/crew/insider.md) - [Loyalist](design/masks/crew/loyalist.md) - [Martyr](design/masks/crew/martyr.md) @@ -92,6 +93,7 @@ - [Phantom](design/masks/crew/phantom.md) - [Pilferer](design/masks/crew/pilferer.md) - [Sacrifice](design/masks/crew/sacrifice.md) + - [Secretary](design/masks/crew/secretary.md) - [Scapegoat](design/masks/crew/scapegoat.md) - [Survivalist](design/masks/crew/survivalist.md) - [Tracker](design/masks/crew/tracker.md) @@ -116,4 +118,4 @@ - [Philanthropist](design/removed/philanthropist.md) - [Polymath](design/removed/polymath.md) - [Spy](design/masks/traitor/spy.md) - - [Wildcards](design/removed/wildcards.md) \ No newline at end of file + - [Wildcards](design/removed/wildcards.md) diff --git a/src/design/masks/crew/hater.md b/src/design/masks/crew/hater.md new file mode 100644 index 0000000..188aec5 --- /dev/null +++ b/src/design/masks/crew/hater.md @@ -0,0 +1,30 @@ +# Hater + +{{#template ../../../templates/unimplemented.md }} + +> **Name:** Hater +> +> **Troupe:** [Crew](../crew.md) +> +> **Archetypes:** Sabotager +> +> **Description:** Exhaust all of your energy into ruining one person's day. +> +> **Objectives:** Ensure your target doesn't complete all of their mask objectives. +> +> *ANTIGUZZLER53: LOL wut a fuggin l0ser go get a damn life. mayb3 if u d!dn't have sh!t fur brainz u cud git a gurl. go throw urself out n airlock chud.* + +## Concept +The hater is functionally an "evil" version of the [secretary](secretary.md), who must prevent someone from completing their objectives rather than helping them. +Like their counterpart, they aren't given any info beyond _who_ their target is. + +## Abilities +The hater has no special abilities. + +## Gameplay +The hater introduces a unique kind of mild antagonism where they must work against their target without needing to explicitly kill them. +For masks like jesters, this might even involve making _sure_ they survive. + +As a result, the hater has to carefully observe their target to discover their mask before trying to foil them. +This creates an interesting observation and targeting dynamic, encouraging the target to obscure their intentions and play carefully. +Additionally, the hater's actions may read as antagonistic to others, prompting them to get into conflict with security and veterans. diff --git a/src/design/masks/crew/secretary.md b/src/design/masks/crew/secretary.md new file mode 100644 index 0000000..fc5dfe1 --- /dev/null +++ b/src/design/masks/crew/secretary.md @@ -0,0 +1,34 @@ +# Secretary + +{{#template ../../../templates/unimplemented.md }} + +> **Name:** Secretary +> +> **Troupe:** [Crew](../crew.md) +> +> **Archetypes:** Guardian +> +> **Description:** Dedicate yourself to helping someone else complete their goals, no matter the cost. +> +> **Objectives:** Ensure your target completes all of their mask objectives. +> +> **Masquerade notes:** N/A +> +> *I'm studying law right now. This was just supposed to be a simple little internship at NT but next thing I know... BAM! Helping out some fucking insane guy who keeps calling himself "the Chuckster."* + +## Concept +The secretary is a unique "helper"-type role that is assigned to another mask that has personal objectives ([arms dealer](arms-dealer.md), [guzzler](guzzler.md), etc.) and must help them accomplish their objectives. +They are not directly informed of _what_ these objectives are and cannot perform the objectives themselves (in the case of something like the vandal's sabotaging). + +## Abilities +The secretary has no special abilities. + +## Gameplay +The secretary functions as a kind of natural intensifier for different masks, giving people an allied buddy that works alongside them. +Unlike other bodyguards such as the [avenger](avenger.md), the secretary doesn't necessarily care that their target survives (although that is often helpful) so they may end up tasked with finished their target's work in the event that they perish. + +The mask also creates unique social gameplay, as it pairs together potentially unlikely partners, encouraging one to work together and to assist the other in any way they can. +This may result in jobs that otherwise would only briefly intersect needing to stay close together, potentially arousing suspicion. + +As a deductive element, the secretary is a general foil for various masks and troupes that team up. +If the secretary doesn't keep a low profile, they might be suspected of being a scheming traitor.