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Update UI v1.8, iOS and Android tests
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6 files changed

+13
-10
lines changed

6 files changed

+13
-10
lines changed

BasicUI_MonoGame/BasicUI_MonoGame_Android/BasicUI_MonoGame_Android.csproj

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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidSupportedAbis>armeabi%3barmeabi-v7a%3bx86</AndroidSupportedAbis>
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<MandroidI18n />
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<TargetFrameworkVersion>v4.4</TargetFrameworkVersion>
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<TargetFrameworkVersion>v5.0</TargetFrameworkVersion>
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<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
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<RestorePackages>true</RestorePackages>

BasicUI_MonoGame/BasicUI_MonoGame_Android/Resources/Resource.Designer.cs

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BasicUI_MonoGame/BasicUI_MonoGame_iOS/BasicUI_MonoGame_iOS.csproj

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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
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<RestorePackages>true</RestorePackages>
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<NuGetPackageImportStamp>87917552</NuGetPackageImportStamp>
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<AssemblyName>BasicUI_MonoGame_iOS</AssemblyName>
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<AssemblyName>BasicUI_MonoGame</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
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<DebugSymbols>True</DebugSymbols>
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<AssemblyName>Platformer2D</AssemblyName>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="EmptyKeys.UserInterface.Core">
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<HintPath>..\..\EmptyKeysUI\Common\AnyCPU\EmptyKeys.UserInterface.Core.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface.Debug">
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<HintPath>..\..\EmptyKeysUI\Common\AnyCPU\EmptyKeys.UserInterface.Debug.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="monotouch" />
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<Reference Include="MonoGame.Framework">
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<HintPath>..\packages\MonoGame.Binaries.3.2.0\build\MonoTouch\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="EmptyKeys.UserInterface">
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<HintPath>..\..\EmptyKeysUI\MonoGame\AnyCPU\EmptyKeys.UserInterface.dll</HintPath>
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<HintPath>..\..\EmptyKeysUI\Common\AnyCPU\EmptyKeys.UserInterface.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>

BasicUI_MonoGame/GameUILibrary/GeneratedUI/BasicUI.xaml.cs

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using EmptyKeys.UserInterface.Themes;
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[GeneratedCodeAttribute("Empty Keys UI Generator", "1.7.5.0")]
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[GeneratedCodeAttribute("Empty Keys UI Generator", "1.8.0.0")]
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public partial class BasicUI : UIRoot {
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private Grid e_0;

BasicUI_MonoGame/GameUILibrary/GeneratedUI/Dictionary.xaml.cs

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using EmptyKeys.UserInterface.Themes;
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[GeneratedCodeAttribute("Empty Keys UI Generator", "1.7.5.0")]
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[GeneratedCodeAttribute("Empty Keys UI Generator", "1.8.0.0")]
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public sealed class Dictionary : ResourceDictionary {
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private static Dictionary singleton = new Dictionary();

BasicUI_MonoGame/GameUILibrary/GeneratedUI/TetrisBlock.xaml.cs

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using EmptyKeys.UserInterface.Themes;
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[GeneratedCodeAttribute("Empty Keys UI Generator", "1.7.5.0")]
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[GeneratedCodeAttribute("Empty Keys UI Generator", "1.8.0.0")]
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public partial class TetrisBlock : UserControl {
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private Border rect;

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