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connect4_final.py
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263 lines (215 loc) · 7.85 KB
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import numpy as np
import random
import time
# Function to determine Winner
def winner(board):
# Checks horizontally for win
for c in range(7 - 3):
for r in range(6):
if board[r][c] == board[r][c + 1] == board[r][c + 2] == board[r][c + 3] != "-":
return True
# Checks vertically for win
for c in range(7):
for r in range(6 - 3):
if board[r][c] == board[r + 1][c] == board[r + 2][c] == board[r + 3][c] != "-":
return True
# Checks positively sloped diagonals
for c in range(7 - 3):
for r in range(3, 6):
if board[r][c] == board[r - 1][c + 1] == board[r - 2][c + 2] == board[r - 3][c + 3] != "-":
return True
# Checks negatively sloped diagonals
for c in range(7 - 3):
for r in range(6 - 3):
if board[r][c] == board[r + 1][c + 1] == board[r + 2][c + 2] == board[r + 3][c + 3] != "-":
return True
# Function to take a turn for a player
def take_turn(board, player_symbol):
valid_selection = False
while not valid_selection:
try:
col = int(input(f"Player {player_symbol}:"))
if 0 <= col <= 6 and board[0][col] == "-":
valid_selection = True
else:
print("Invalid selection, try again.")
except ValueError:
print("Invalid input. Please enter a number.")
for r in range(5, -1, -1):
if board[r][col] == "-":
board[r][col] = player_symbol
break
print(board)
# Function for player vs player game mode
def player_vs_player(board, game_over, turn):
while not game_over:
player_symbol = "x" if turn % 2 == 0 else "o"
take_turn(board, player_symbol)
if winner(board):
print(f"Player {player_symbol} is the winner!")
game_over = True
else:
turn += 1
# Function for random vs player game mode
def random_vs_player(board, game_over, turn):
while not game_over:
if turn % 2 == 0:
take_turn(board, "x")
else:
col = random.randint(0, 6)
while board[0][col] != "-":
col = random.randint(0, 6)
for r in range(5, -1, -1):
if board[r][col] == "-":
board[r][col] = "o"
break
print(board)
player_symbol = "x" if turn % 2 == 0 else "o"
if winner(board):
print(f"Player {player_symbol} is the winner!")
game_over = True
else:
turn += 1
# We decided on using minmax also used alpha-beta pruning
def minimax(board, depth, maximizing_player, alpha, beta):
if depth == 0 or winner(board):
return evaluate_board(board)
if maximizing_player:
max_eval = float('-inf')
for col in range(7):
new_board = board.copy()
if is_valid_location(new_board, col):
make_move(new_board, col, "o")
eval = minimax(new_board, depth - 1, False, alpha, beta)
max_eval = max(max_eval, eval)
alpha = max(alpha, eval)
if beta <= alpha:
break # beta cut-off
return max_eval
else:
min_eval = float('inf')
for col in range(7):
new_board = board.copy()
if is_valid_location(new_board, col):
make_move(new_board, col, "x")
eval = minimax(new_board, depth - 1, True, alpha, beta)
min_eval = min(min_eval, eval)
beta = min(beta, eval)
if beta <= alpha:
break # alpha cut-off
return min_eval
# Evaluation function
def evaluate_board(board):
score = 0
# Check for a win for either player
if winner(board):
score = 1000 if winning_player(board) == "o" else -1000
return score
# Check for 3 in a row for AI
for c in range(7 - 3):
for r in range(6):
if np.array_equal(board[r, c:c + 3], ["o", "o", "o"]):
score += 5
# Check for 3 in a row for opponent
for c in range(7 - 3):
for r in range(6):
if np.array_equal(board[r, c:c + 3], ["x", "x", "x"]):
score -= 5
# Check for 2 in a row for AI
for c in range(7 - 2):
for r in range(6):
if np.array_equal(board[r, c:c + 2], ["o", "o"]):
score += 2
# Check for 2 in a row for opponent
for c in range(7 - 2):
for r in range(6):
if np.array_equal(board[r, c:c + 2], ["x", "x"]):
score -= 2
# Center column control
center_array = [i for i in list(board[:, 3])]
center_count = center_array.count("o")
score += center_count * 3
return score
def winning_player(board):
# Check horizontal locations for win
for c in range(7 - 3):
for r in range(6):
if board[r][c] == board[r][c + 1] == board[r][c + 2] == board[r][c + 3] != "-":
return board[r][c]
# Check vertical locations for win
for c in range(7):
for r in range(6 - 3):
if board[r][c] == board[r + 1][c] == board[r + 2][c] == board[r + 3][c] != "-":
return board[r][c]
# Check positively sloped diagonals
for c in range(7 - 3):
for r in range(3, 6):
if board[r][c] == board[r - 1][c + 1] == board[r - 2][c + 2] == board[r - 3][c + 3] != "-":
return board[r][c]
# Check negatively sloped diagonals
for c in range(7 - 3):
for r in range(6 - 3):
if board[r][c] == board[r + 1][c + 1] == board[r + 2][c + 2] == board[r + 3][c + 3] != "-":
return board[r][c]
# No winner
return None
def is_valid_location(board, col):
return board[0][col] == "-"
def make_move(board, col, player_symbol):
for r in range(5, -1, -1):
if board[r][col] == "-":
board[r][col] = player_symbol
break
def ai_vs_player(board, game_over, turn):
while not game_over:
if turn % 2 == 0:
take_turn(board, "x")
else:
start_time = time.time()
best_score = float('-inf')
best_col = None
for col in range(7):
new_board = board.copy()
if is_valid_location(new_board, col):
make_move(new_board, col, "o")
score = minimax(new_board, 3, False, float('-inf'), float('inf')) # Depth 3
if score > best_score:
best_score = score
best_col = col
make_move(board, best_col, "o")
print(board)
end_time = time.time()
print(f"AI response time: {end_time - start_time:.2f} seconds")
player_symbol = "x" if turn % 2 == 0 else "o"
if winner(board):
print(f"Player {player_symbol} is the winner!")
game_over = True
else:
turn += 1
# Main function to run the game
def main():
while True:
board = np.full((6, 7), "-", dtype=str)
game_over = False
turn = random.randint(0, 1)
print("\n\nCONNECT 4\n")
print(board)
print("\nConnect4 Game Options:\n")
print("1. Player vs. Player")
print("2. Random Player vs. Player")
print("3. AI vs. Player")
print("4. Quit\n")
choice = input("Enter your choice (1/2/3/4): ")
if choice == "1":
player_vs_player(board, game_over, turn)
elif choice == "2":
random_vs_player(board, game_over, turn)
elif choice == "3":
ai_vs_player(board, game_over, turn)
elif choice == "4":
print("Bye!")
break
else:
print("Invalid choice. Please select 1, 2, 3, or 4.")
if __name__ == "__main__":
main()