The icon for this module is a daylight sensor.
When enabled this module will update all of the configured objectives with player's health in percentages. Objectives are updated when a player takes damage, and periodically for all online players.
When disabled the modules stops updating the objectives.
update period: 20
objectives:
- objective name: UHCHealthName
objective display name: '&c&h'
- objective name: UHCHealthList
objective display name: Health
scaling: 5update period - how often to forcibly update all online player's health (in ticks)
objectives - a list of objectives to create/track
objective name - the name of the objetive to create/update
objective display name - the display name to give the objective, can use colour codes like &c. Using &h will be replaced with a heart.
scaling - int, how much to multiply the player's health by. Defaults to 5 if not provided (changes 0-20 into 0-100)