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bubbles.js
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61 lines (48 loc) · 1.41 KB
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var canvas = document.querySelector("canvas");
canvas.width = innerWidth;
canvas.height = innerHeight;
console.log(canvas);
var c = canvas.getContext("2d");
function Circle(x, y, dx, dy, radius) {
this.x = x;
this.y = y;
this.dx = dx;
this.dy = dy;
this.radius = radius;
this.draw = function() {
c.beginPath();
c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, true);
c.stroke();
c.fillStyle = "#d35727";
c.fill();
};
this.update = function() {
if (this.x + this.radius > window.innerWidth || this.x - this.radius < 0) {
this.dx = -this.dx;
}
if (this.y + this.radius > window.innerHeight || this.y - this.radius < 0) {
this.dy = -this.dy;
}
this.x += this.dx;
this.y += this.dy;
this.draw();
};
}
var circleArray = [];
for (let i = 0; i < 30; i++) {
var x = Math.floor(Math.random() * (innerWidth - radius * 2) + radius);
var y = Math.floor(Math.random() * (innerHeight - radius * 2) + radius);
var dx = (Math.random() - 0.5) * 10;
var dy = (Math.random() - 0.5) * 10;
var radius = 60;
circleArray.push(new Circle(x, y, dx, dy, radius));
}
console.log(circleArray);
function animate() {
requestAnimationFrame(animate);
c.clearRect(0, 0, window.innerWidth, window.innerHeight);
for (let i = 0; i < circleArray.length; i++) {
circleArray[i].update();
}
}
animate();