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Application.cpp
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70 lines (53 loc) · 1.66 KB
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#include "Application.h"
#include "ModuleWindow.h"
#include "ModuleRender.h"
#include "ModuleInput.h"
#include "ModuleTextures.h"
#include "ModuleAudio.h"
#include "ModuleFadetoBlack.h"
#include "ModuleSceneCastle.h"
#include "ModuleIntro.h"
Application::Application()
{
modules[0] = window = new ModuleWindow();
modules[1] = input = new ModuleInput();
modules[2] = render = new ModuleRender();
modules[3] = textures = new ModuleTextures();
modules[4] = audio = new ModuleAudio();
modules[5] = fading = new ModuleFadeToBlack();
modules[6] = intro = new ModuleIntro();
modules[7] = scene_castle = new ModuleSceneCastle();
}
Application::~Application()
{
for (int i = NUM_MODULES - 1; i >= 0; --i)
delete modules[i];
}
bool Application::Init()
{
bool ret = true;
scene_castle->Disable();
for (int i = 0; i < NUM_MODULES && ret == true; ++i)
ret = modules[i]->Init();
for (int i = 0; i < NUM_MODULES && ret == true; ++i)
ret = modules[i]->IsEnabled() ? modules[i]->Start() : true;
return ret;
}
update_status Application::Update()
{
update_status ret = UPDATE_CONTINUE;
for (int i = 0; i < NUM_MODULES && ret == UPDATE_CONTINUE; ++i)
ret = modules[i]->IsEnabled() ? modules[i]->PreUpdate() : UPDATE_CONTINUE;
for (int i = 0; i < NUM_MODULES && ret == UPDATE_CONTINUE; ++i)
ret = modules[i]->IsEnabled() ? modules[i]->Update() : UPDATE_CONTINUE;
for (int i = 0; i < NUM_MODULES && ret == UPDATE_CONTINUE; ++i)
ret = modules[i]->IsEnabled() ? modules[i]->PostUpdate() : UPDATE_CONTINUE;
return ret;
}
bool Application::CleanUp()
{
bool ret = true;
for(int i = NUM_MODULES - 1; i >= 0 && ret == true; --i)
ret = modules[i]->CleanUp();
return ret;
}