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Description
Current X2Effect_Shredder has several caveats:
- It checks if the unit has the Shredder effect, and shreds for a static amount.
- Almost every ability that deals any sort of damage, which is a significant amount of abilities in the vanilla game, uses Shredder effect, making it very tedious to do and increases startup time just to replace the effect on every template.
Instead, I move that we use either an Event Listener+Tuple or a delegate system to allow mods to modify the shred damage value.
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enhancementNew feature or requestNew feature or request