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CMakeLists.txt
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191 lines (146 loc) · 6.1 KB
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cmake_minimum_required(VERSION 3.22)
set(CMAKE_VERBOSE_MAKEFILE OFF)
project(blitz-playground)
# Strange policy stuff
# Solution from: http://answers.ros.org/question/222139/how-to-disable-policy-cmp0045-is-not-set-warnings/
# Supress policy
# https://cmake.org/cmake/help/v3.0/policy/CMP0040.html
# It came from: add_custom_command() below
# cmake_policy(SET CMP0040 OLD)
# Hardware System info
IF (${CMAKE_SYSTEM_PROCESSOR} MATCHES i386|i586|i686)
set(BIT_MODE "32bit")
ELSE()
set(BIT_MODE "64bit")
ENDIF()
# OS
set(OS "win")
IF(NOT WINDOWS)
IF("${CMAKE_SYSTEM}" MATCHES "Linux")
set(OS "linux")
ENDIF()
ENDIF()
# Print message
message("--")
message("-- CMAKE_SYSTEM_INFO_FILE: ${CMAKE_SYSTEM_INFO_FILE}")
message("-- CMAKE_SYSTEM_NAME: ${CMAKE_SYSTEM_NAME}")
message("-- CMAKE_SYSTEM_PROCESSOR: ${CMAKE_SYSTEM_PROCESSOR}")
message("-- CMAKE_SYSTEM: ${CMAKE_SYSTEM}")
message("-- ARCHITECTURE: ${BIT_MODE}")
message("-- OS: ${OS}")
message("-- SDL2: ${SDL2}")
message(STATUS "CMAKE_SYSTEM_NAME = ${CMAKE_SYSTEM_NAME}" )
message(STATUS "CMAKE_CXX_COMPILER_ID = ${CMAKE_CXX_COMPILER_ID}" )
message(STATUS "CMAKE_CXX_COMPILER_VERSION = ${CMAKE_CXX_COMPILER_VERSION}")
message(STATUS "CMAKE_COMPILER_IS_GNUCXX = ${CMAKE_COMPILER_IS_GNUCXX}" )
message("--")
# Development/Production
# TODO Somehow we need to pass this value as an argument to cmake command
set(DEBUG_MODE "release")
# Useful cmake files
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Root dir")#
set(CP_CMAKE_DIR ${PROJECT_SOURCE_DIR}/cmake)
include(cotire)
include(${CP_CMAKE_DIR}/macros.cmake)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
LINK_DIRECTORIES(${CMAKE_BINARY_DIR}/lib)
add_subdirectory(dependencies)
set(DEPENDENCIES "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/platform")
IF(NOT WIN32)
IF("${CMAKE_SYSTEM}" MATCHES "Linux")
# SDL
set(SDL2_INCLUDE_DIR "${DEPENDENCIES}/include/SDL")
set(SDL2_LIBRARY "${DEPENDENCIES}/${BIT_MODE}/${OS}/SDL/lib/${DEBUG_MODE}/libSDL2.so")
# SDL_image
set(SDL2_IMAGE_INCLUDE_DIR "${DEPENDENCIES}/include/SDL_image")
set(SDL2_IMAGE_LIBRARY "${DEPENDENCIES}/${BIT_MODE}/${OS}/SDL_image/lib/${DEBUG_MODE}/libSDL2_image.so")
# tinyxml2
set(TINYXML2_INCLUDE_DIR "${DEPENDENCIES}/include/tinyxml2")
set(TINYXML2_LIBRARY "${DEPENDENCIES}/${BIT_MODE}/${OS}/tinyxml2/lib/${DEBUG_MODE}/libtinyxml2.so")
ENDIF()
ENDIF()
IF(WIN32)
# SDL
set(SDL2_INCLUDE_DIR "${DEPENDENCIES}/include/SDL")
set(SDL2_LIBRARY "${DEPENDENCIES}/${BIT_MODE}/${OS}/SDL/lib/${DEBUG_MODE}/SDL2.lib")
set(SDL2_MAIN_LIBRARY "${DEPENDENCIES}/${BIT_MODE}/${OS}/SDL/lib/${DEBUG_MODE}/SDL2main.lib")
set(SDL2_TEST_LIBRARY "${DEPENDENCIES}/${BIT_MODE}/${OS}/SDL/lib/${DEBUG_MODE}/SDL2test.lib")
set(SDL2_DLLS "${DEPENDENCIES}/${BIT_MODE}/${OS}/SDL/dll/${DEBUG_MODE}")
# SDL_image
set(SDL2_IMAGE_INCLUDE_DIR "${DEPENDENCIES}/include/SDL_image")
set(SDL2_IMAGE_LIBRARY "${DEPENDENCIES}/${BIT_MODE}/${OS}/SDL_image/lib/${DEBUG_MODE}/SDL2_image.lib")
set(SDL2_IMAGE_DLLS "${DEPENDENCIES}/${BIT_MODE}/${OS}/SDL_image/dll/${DEBUG_MODE}")
# tinyxml2
set(TINYXML2_INCLUDE_DIR "${DEPENDENCIES}/include/tinyxml2")
set(TINYXML2_LIBRARY "${DEPENDENCIES}/${BIT_MODE}/${OS}/tinyxml2/lib/${DEBUG_MODE}/tinyxml2d.lib")
set(TINYXML2_DLLS "${DEPENDENCIES}/${BIT_MODE}/${OS}/tinyxml2/dll/${DEBUG_MODE}")
# Copy .dll files
# ${CMAKE_BINARY_DIR}/bin
# SDL
#add_custom_command(TARGET main PRE_BUILD
# COMMAND ${CMAKE_COMMAND} -E copy_directory
# ${SDL2_DLLS}
# $<TARGET_FILE_DIR:main>)
# SDL_image
#add_custom_command(TARGET main PRE_BUILD
# COMMAND ${CMAKE_COMMAND} -E copy_directory
# ${SDL2_IMAGE_DLLS}
# $<TARGET_FILE_DIR:main>)
ENDIF()
message("--")
message("-- SDL2_INCLUDE_DIR: ${SDL2_INCLUDE_DIR}")
message("-- SDL2_LIBRARY: ${SDL2_LIBRARY}")
IF(WIN32)
message("-- SDL2_MAIN_LIBRARY: ${SDL2_MAIN_LIBRARY}")
message("-- SDL2_TEST_LIBRARY: ${SDL2_TEST_LIBRARY}")
message("-- SDL2_DLLS: ${SDL2_DLLS}")
message("-- SDL2_IMAGE_DLLS: ${SDL2_IMAGE_DLLS}")
message("-- TINYXML2_DLLS: ${TINYXML2_DLLS}")
ENDIF()
message("-- SDL2_IMAGE_INCLUDE_DIR: ${SDL2_IMAGE_INCLUDE_DIR}")
message("-- SDL2_IMAGE_LIBRARY: ${SDL2_IMAGE_LIBRARY}")
message("-- SDL2_IMAGE_INCLUDE_DIR: ${SDL2_IMAGE_INCLUDE_DIR}")
message("-- SDL2_IMAGE_LIBRARY: ${SDL2_IMAGE_LIBRARY}")
message("-- TINYXML2_INCLUDE_DIR: ${TINYXML2_INCLUDE_DIR}")
message("-- TINYXML2_LIBRARY: ${TINYXML2_LIBRARY}")
message("--")
IF(NOT WIN32)
# -std=c++14 requires at least gcc 4.9.1
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -Wall -std=c++14")
ENDIF()
IF(MSVC)
# StringPooling: true == /GF false == /GF-
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /GF")
# RuntimeLibrary
# 0 (MultiThreaded) == /MT
# 1 (MultiThreadedDebug) == /MTd
# 2 (MultiThreadedDLL) == /MD
# 3 (MultiThreadedDebugDLL) == /MDd
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
# TreatWChar_tAsBuiltInType: true == /Zc:wchar_t false == /Zc:wchar_t-
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zc:wchar_t")
# WarningLevel: /W<level 0 to 4> or /Wall
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3")
# Detect64BitPortabilityProblems: /Wp64 - Deprecated since VC++ 2010
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Wp64")
endif()
find_package(OpenGL REQUIRED COMPONENTS OpenGL EGL)
set(BLITZ_LIBS
${OPENGL_LIBRARY}
${SDL2_LIBRARY}
${SDL2_IMAGE_LIBRARY}
${TINYXML2_LIBRARY}
)
set(BLITZ_INCLUDES
${SDL2_INCLUDE_DIR}
${SDL2_IMAGE_INCLUDE_DIR}
${TINYXML2_INCLUDE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/src/engine/
)
include_directories(${BLITZ_INCLUDES})
add_subdirectory( ${CMAKE_CURRENT_SOURCE_DIR}/src )
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT game)