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tictactoe.py
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142 lines (120 loc) · 3.24 KB
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"""
Tic Tac Toe Player
"""
import math
from copy import deepcopy
X = "X"
O = "O"
EMPTY = None
def initial_state():
"""
Returns starting state of the board.
"""
return [[EMPTY, EMPTY, EMPTY], [EMPTY, EMPTY, EMPTY], [EMPTY, EMPTY, EMPTY]]
def player(board):
"""
Returns player who has the next turn on a board.
"""
if terminal(board):
return None
if board == initial_state():
return X
if sum(row.count(X) for row in board) > sum(row.count(O) for row in board):
return O
else:
return X
def actions(board):
"""
Returns set of all possible actions (i, j) available on the board.
"""
return [(i, j) for i in range(3) for j in range(3) if board[i][j] == EMPTY]
def result(board, action):
"""
Returns the board that results from making move (i, j) on the board.
"""
new_board = deepcopy(board)
if new_board[action[0]][action[1]] != EMPTY:
raise ValueError("Invalid move")
new_board[action[0]][action[1]] = player(new_board)
return new_board
def winner(board):
"""
Returns the winner of the game, if there is one.
"""
wins = [
[(0, 0), (0, 1), (0, 2)],
[(0, 0), (1, 1), (2, 2)],
[(0, 0), (1, 0), (2, 0)],
[(1, 0), (1, 1), (1, 2)],
[(2, 0), (2, 1), (2, 2)],
[(2, 0), (1, 1), (0, 2)],
[(0, 1), (1, 1), (2, 1)],
[(0, 2), (1, 2), (2, 2)],
]
for [a, b, c] in wins:
i, j = a
k, p = b
m, n = c
if board[i][j] is not EMPTY and board[i][j] == board[k][p] == board[m][n]:
return board[i][j]
return None
def terminal(board):
"""
Returns True if game is over, False otherwise.
"""
if winner(board) is not None:
return True
if all(cell != EMPTY for row in board for cell in row):
return True
return False
def utility(board):
"""
Returns 1 if X has won the game, -1 if O has won, 0 otherwise.
"""
if winner(board) == X:
return 1
elif winner(board) == O:
return -1
else:
return 0
def minimax(board):
"""
Returns the optimal action for the current player on the board.
"""
if terminal(board):
None
simulation_board = deepcopy(board)
if player(simulation_board) == X:
_, move = max_value(-math.inf, math.inf, board)
return move
else:
_, move = min_value(-math.inf, math.inf, board)
return move
def max_value(alpha, beta, board):
v = -math.inf
if terminal(board):
return utility(board), None
best_move = None
for action in actions(board):
value, _ = min_value(alpha, beta, result(board, action))
if value > v:
v = value
best_move = action
alpha = max(v, alpha)
if value >= beta:
break
return v, best_move
def min_value(alpha, beta, board):
v = math.inf
if terminal(board):
return utility(board), None
best_move = None
for action in actions(board):
value, _ = max_value(alpha, beta, result(board, action))
if value < v:
v = value
best_move = action
beta = min(v, beta)
if value <= alpha:
break
return v, best_move