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I get that for modern systems, their really isn't a need to worry about image dimensions and stuff, but in my case, I'm working on a game for a platform that does have these limitations, which include a max texture dimension of 1024x1024 and only power of two texture dimensions.
When trying to generate a texture atlas, image dimension customization is disabled, so I am unable to generate a proper texture atlas for the platform I'm working on. I'm not sure if either it's just disabled specifically for me for some reason or if this simply just isn't a feature yet in BetterTextureAtlas.

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