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40 lines (30 loc) · 1010 Bytes
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character_button_template.gd
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40 lines (30 loc) · 1010 Bytes
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extends Button
var mid = Vector2(570, 1600)
var originPos : Vector2
var target_pos : Vector2
var pos_offset : int = 128
var dir = mid - position
var start_pos : Vector2
var angle_to_mid = position.angle_to(mid)
var radius := 250.0
const originRadius = 250.0
@export var offSet : Vector2
@export var character : PackedScene
@export var character_index : int = 0
@onready var characters = $"../.."
@onready var character_amount : int = characters.get_child_count()
func _ready():
originPos = position
target_pos = mid
start_pos = global_position
func _process(delta):
if CharacterManager.selected_character == character:
radius = lerp(radius, originRadius - 100, 0.05) #lerp to the fireplace
else:
radius = lerp(radius, originRadius, 0.1) #lerp to the orginal position
position = Vector2(
sin((TAU / character_amount) * character_index) * radius,
cos((TAU / character_amount) * character_index) * radius
) + mid
func _on_pressed():
CharacterManager.selected_character = character