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easings.gd
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184 lines (183 loc) · 4.49 KB
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extends Node
func linear(t: float) -> float:
return t
func in_quad(t: float) -> float:
return t * t
func out_quad(t: float) -> float:
return -t * (t - 2)
func in_out_quad(t: float) -> float:
t *= 2
if t < 1:
return 0.5 * t * t
return -0.5 * ((t - 1) * (t - 3) - 1)
func out_in_quad(t: float) -> float:
if t < 0.5:
return out_quad(t * 2) / 2
return in_quad((t * 2) - 1) / 2 + 0.5
func in_cubic(t: float) -> float:
return t * t * t
func out_cubic(t: float) -> float:
t -= 1
return t * t * t + 1
func in_out_cubic(t: float) -> float:
t *= 2
if t < 1:
return 0.5 * t * t * t
t -= 2
return 0.5 * (t * t * t + 2)
func out_in_cubic(t: float) -> float:
if t < 0.5:
return out_cubic(t * 2) / 2
return in_cubic((t * 2) - 1) / 2 + 0.5
func in_quart(t: float) -> float:
return t * t * t * t
func out_quart(t: float) -> float:
t -= 1
return -(t * t * t * t - 1)
func in_out_quart(t: float) -> float:
t *= 2
if t < 1:
return 0.5 * t * t * t * t
t -= 2
return -0.5 * (t * t * t * t - 2)
func out_in_quart(t: float) -> float:
if t < 0.5:
return out_quart(t * 2) / 2
return in_quart((t * 2) - 1) / 2 + 0.5
func in_quint(t: float) -> float:
return t * t * t * t * t
func out_quint(t: float) -> float:
t -= 1
return t * t * t * t * t + 1
func in_out_quint(t: float) -> float:
t *= 2
if t < 1:
return 0.5 * t * t * t * t * t
t -= 2
return 0.5 * (t * t * t * t * t + 2)
func out_in_quint(t: float) -> float:
if t < 0.5:
return out_quint(t * 2) / 2
return in_quint((t * 2) - 1) / 2 + 0.5
func in_sine(t: float) -> float:
return -cos(t * PI / 2) + 1
func out_sine(t: float) -> float:
return sin(t * PI / 2)
func in_out_sine(t: float) -> float:
return -0.5 * (cos(PI * t) - 1)
func out_in_sine(t: float) -> float:
if t < 0.5:
return out_sine(t * 2) / 2
return in_sine((t * 2) - 1) / 2 + 0.5
func in_expo(t: float) -> float:
if t == 0:
return 0
else:
return pow(2, 10 * (t - 1))
func out_expo(t: float) -> float:
if t == 1:
return 1
else:
return -pow(2, -10 * t) + 1
func in_out_expo(t: float) -> float:
if t == 0:
return 0
if t == 1:
return 1
t *= 2
if t < 1:
return 0.5 * pow(2, 10 * (t - 1))
return 0.5 * (-pow(2, -10 * (t - 1)) + 2)
func out_in_expo(t: float) -> float:
if t < 0.5:
return out_expo(t * 2) / 2
return in_expo((t * 2) - 1) / 2 + 0.5
func in_circ(t: float) -> float:
return -(sqrt(1 - t * t) - 1)
func out_circ(t: float) -> float:
t -= 1
return sqrt(1 - t * t)
func in_out_circ(t: float) -> float:
t *= 2
if t < 1:
return -0.5 * (sqrt(1 - t * t) - 1)
t -= 2
return 0.5 * (sqrt(1 - t * t) + 1)
func out_in_circ(t: float) -> float:
if t < 0.5:
return out_circ(t * 2) / 2
return in_circ((t * 2) - 1) / 2 + 0.5
func in_back(t: float) -> float:
var s: float = 1.70158
return t * t * ((s + 1) * t - s)
func out_back(t: float) -> float:
var s: float = 1.70158
t -= 1
return t * t * ((s + 1) * t + s) + 1
func in_out_back(t: float) -> float:
var s: float = 1.70158 * 1.525
t *= 2
if t < 1:
return 0.5 * (t * t * ((s + 1) * t - s))
t -= 2
return 0.5 * (t * t * ((s + 1) * t + s) + 1)
func out_in_back(t: float) -> float:
if t < 0.5:
return out_back(t * 2) / 2
return in_back((t * 2) - 1) / 2 + 0.5
func in_elastic(t: float) -> float:
if t == 0:
return 0
if t == 1:
return 1
var p: float = 0.3
var s: float = p / 4
t -= 1
return -(pow(2, 10 * t) * sin((t - s) * (2 * PI) / p))
func out_elastic(t: float) -> float:
if t == 0:
return 0
if t == 1:
return 1
var p: float = 0.3
var s: float = p / 4
return pow(2, -10 * t) * sin((t - s) * (2 * PI) / p) + 1
func in_out_elastic(t: float) -> float:
if t == 0:
return 0
t *= 2
if t == 2:
return 1
var p: float = 0.3 * 1.5
var s: float = p / 4
if t < 1:
t -= 1
return -0.5 * (pow(2, 10 * t) * sin((t - s) * (2 * PI) / p))
t -= 1
return 0.5 * pow(2, -10 * t) * sin((t - s) * (2 * PI) / p) + 1
func out_in_elastic(t: float) -> float:
if t < 0.5:
return out_elastic(t * 2) / 2
return in_elastic((t * 2) - 1) / 2 + 0.5
func out_bounce(t: float) -> float:
if t < (1 / 2.75):
return 7.5625 * t * t
elif t < (2 / 2.75):
t -= (1.5 / 2.75)
return 7.5625 * t * t + 0.75
elif t < (2.5 / 2.75):
t -= (2.25 / 2.75)
return 7.5625 * t * t + 0.9375
else:
t -= (2.625 / 2.75)
return 7.5625 * t * t + 0.984375
func in_bounce(t: float) -> float:
return 1 - out_bounce(1 - t)
func in_out_bounce(t: float) -> float:
if t < 0.5:
return in_bounce(t * 2) / 2
return out_bounce(t * 2 - 1) / 2 + 0.5
func out_in_bounce(t: float) -> float:
if t < 0.5:
return out_bounce(t * 2) / 2
return in_bounce((t * 2) - 1) / 2 + 0.5