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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Red Cube on Grey Surface</title>
<style>
body {
margin: 0;
padding: 0;
background: #333;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Scene setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create grey surface
const groundGeometry = new THREE.PlaneGeometry(10, 10);
const groundMaterial = new THREE.MeshBasicMaterial({ color: 0x808080 });
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
ground.rotation.x = -Math.PI / 2;
scene.add(ground);
// Create red cube
const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
const cubeMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.position.y = 0.5;
scene.add(cube);
// Position camera
camera.position.set(3, 3, 3);
camera.lookAt(0, 0, 0);
// Render
renderer.render(scene, camera);
</script>
</body>
</html>