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Refactor agentic action generation for EmbodiedEnv #94

@yuecideng

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@yuecideng

Overview

Refactor the code involved in agentic action generation within the EmbodiedEnv module to improve maintainability, clarity, and extensibility.

Goals

  • Design a new way to implement the agent-to-env interface, which allow zero modification for the environment code (currently, we should implement a composition class inherited from BaseAgentEnv)
  • Implement a well-organized atomic action gallery that the action (or skill) can be select from from this pool.

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