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Drop multiplication option mirroring growth time #9

@GavJenks

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@GavJenks

How difficult would it be to have a toggle where drops also scaled by the same number the growth time does, with all the same modifiers? So, like, if the base rate is 4, and after all the clay and sunlight and biome and blah blah blah, the result is 8.4, or 2.1x longer than normal, then the average drop rate of crops might also be (1/2.1)(x-1) normal? (by x-1, i mean "the amount you have left over after the replacement amount of crops to reseed is 2.1x lower. I.e. the SURPLUS is 2.1x lower)

Changing only the time of growth is cool, but doesn't actually make farming any grindier or difficult in the long run, only in the initial setup. Also making the drops change means that this continues to have relevance into later game, no matter how big of a farm somebody makes in a bad biome.

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