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server.js
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128 lines (128 loc) · 3.91 KB
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var express = require("express"); // Express contains some boilerplate to for routing and such
var app = express();
var http = require("http").Server(app);
var io = require("socket.io")(http); // Here's where we include socket.io as a node module
var Player = require("./Player");
var Bullet = require("./bullet");
var db = require("./database");
var math = require("./mathFunctions");
app.use(express.static("public"));
var players = {};
var bullets = [];
var replay = [];
// http://expressjs.com/en/starter/basic-routing.html
app.get("/", function(request, response) {
response.sendFile(__dirname + "/views/index.html");
});
io.on("connection", function(socket) {
console.log("a user connected");
var p = new Player({ id: socket.id });
players[socket.id] = p;
socket.broadcast.emit("someone joined", p, socket.id);
socket.on("register", function(data) {});
socket.on("login attempt", function(data) {
console.log("login attempt" + JSON.stringify(data));
let match = false;
let ownedskins, ownedshapes, xp;
let query = db.usersref
.where("userName", "==", data.user)
.get()
.then(users => {
if (users.empty) {
console.log("No matching documents.");
socket.emit("login failed");
return;
}
users.forEach(user => {
//console.log(user.data().userName)
if (user.data().password === data.pass) {
match = true;
xp = user.data().xp;
ownedshapes = user.data().ownedshapes;
ownedskins = user.data().ownedskins;
}
});
if (match) {
db.update(data.user, {
visitNum: db.FV.increment(1),
lastLogin: new Date().toISOString(),
online: true
});
//push(payload, "",webPush)
players[socket.id].login(data.user, ownedskins, ownedshapes, xp);
//console.log(players[socket.id])
socket.emit("logged in", data.user);
socket.emit("init", players[socket.id], players);
} else {
socket.emit("login failed");
}
});
});
socket.on("get skins", function(p) {});
socket.on("update player", data => {});
socket.on("guest", function(data) {
players[socket.id].joingame();
});
socket.on("join game", function(u, uc, c, s, tf) {});
socket.on("movement", function(keys) {
players[socket.id].update({ keys: keys });
//console.log(keys)
});
socket.on("disconnect", function() {
delete players[socket.id];
io.emit("disconected",socket.id)
});
});
function serverGameLoop() {
bullets.forEach(function(bullet, i) {
if(bullet.checkborders()){
bullets.splice(i, 1);
}
bullet.move();
for (var i in players) {
if (bullet.powerup === "keep going") {
if (bullet.checkhit(players[i].x, players[i].y)&&bullet.id!==players[i].id) {
players[i].health -= 10;
}
} else {
if (bullet.checkhit(players[i].x, players[i].y)&&bullet.id!==players[i].id) {
players[i].health -= 10;
bullets.splice(i, 1);
}
}
}
if (bullet.checkdist()) {
bullets.splice(i, 1);
}
});
for (var i in players) {
let p = players[i]
p.checkborders()
if(p.checkdeath()){
console.log("player "+p.name+" died")
}
p.move();
if (p.keys.Space && p.shootable) {
let b = new Bullet({
id: i,
x: p.x,
y: p.y,
r: p.r,
xspeed: Math.cos(p.r - math.d2r(180) + Math.PI / 2) * 50,
yspeed: Math.sin(p.r - math.d2r(180) + Math.PI / 2) * 50
});
bullets.push(b);
p.shootable = false;
setTimeout(function() {
p.shoot();
}, p.firerate * 1000);
}
}
io.emit("update", players, bullets);
}
setInterval(serverGameLoop, 15);
// listen for requests :)
app.set("port", process.env.PORT || 5000);
http.listen(app.get("port"), function() {
console.log("listening on port", app.get("port"));
});