would be nice to have a config for spawning and it would be absolutely fantastic if it was similar to this:
summoner {
# True to despawn this entity when no one is nearby [default: true]
B:allowDespawning=true
# Disables natural spawning [default: true]
B:doSpawning=true
# Enter biome Resource Locations. Supports modded biomes. [default: [biomesoplenty:steppe], [biomesoplenty:oasis], [erebus:volcanic_desert], [minecraft:desert], [erebus:ulterior_outback], [minecraft:desert_hills], [biomesoplenty:lush_desert], [biomesoplenty:corrupted_sands], [netherex:ruthless_sands], [minecraft:mesa_clear_rock], [biomesoplenty:outback], [minecraft:mesa_rock], [biomesoplenty:xeric_shrubland], [minecraft:mutated_desert], [minecraft:mesa]]
S:spawnBiomes <
biomesoplenty:steppe
biomesoplenty:oasis
erebus:volcanic_desert
minecraft:desert
erebus:ulterior_outback
minecraft:desert_hills
biomesoplenty:lush_desert
biomesoplenty:corrupted_sands
netherex:ruthless_sands
minecraft:mesa_clear_rock
biomesoplenty:outback
minecraft:mesa_rock
biomesoplenty:xeric_shrubland
minecraft:mutated_desert
minecraft:mesa
biomesoplenty:tundra
minecraft:roofed_forest
>
# The spawn chance. Higher is more rare (1 in x chunks chance)
I:weight=11
}
would be nice to have a config for spawning and it would be absolutely fantastic if it was similar to this:
summoner {
# True to despawn this entity when no one is nearby [default: true]
B:allowDespawning=true