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main.cpp
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134 lines (108 loc) · 4.94 KB
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#include "utilities.h"
#include "graphics_math.h"
#include "graphics_utilities.h"
#include "os_operations.h"
#include "gl_renderer.h"
#include "primitive3d_renderer.h"
#include "audio_manager.h"
#define WIDTH 1280
#define HEIGHT 720
int main(int argc, char** argv){
Window win = createWindow("AV Demo", 50, 50, WIDTH, HEIGHT);
initializeGLRenderer();
setClearColor(0, 0.5, 1, 1);
u8 texture[] = {
0, 0, 255, 255, 255, 0, 0, 255,
255, 0, 0, 255, 0, 0, 255, 255
};
u8 texture2[] = {
0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255,
255, 255, 255, 255, 0, 0, 0, 255, 255, 255, 255, 255,
0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255
};
u32 t3Size = 512 * 512 * 4;
u8* texture3 = new u8[t3Size];
u32 state = getCurrentSystemTime();
for(int i = 0; i < t3Size; i += 4){
texture3[i] = 0;
texture3[i + 1] = xorshift32(&state) % 256;
texture3[i + 2] = 0;
texture3[i + 3] = 255;
}
Texture t = generateTextureWidthData(texture, 2, 2);
setTextureModeNearest();
Texture t2 = generateTextureWidthData(texture2, 3, 3);
setTextureModeNearest();
Texture t3 = generateTextureWidthData(texture3, 512, 512);
setTextureModeLinear();
delete[] texture3;
Camera camera;
camera.orientation = quaternion(0, 0, 0, 1);
camera.forward = vector3(0, 0, 1);
camera.up = vector3(0, 1, 0);
camera.right = vector3(1, 0, 0);
camera.position = vector3(0, -5, -15);
createPerspectiveProjection(&camera, 70.0, (f32)WIDTH/(f32)HEIGHT, 0.001, 1000.0);
initializePrimitive3DRenderer();
Cube cubes[2];
cubes[0] = generateCube(&t);
cubes[1] = generateCube(&t2);
cubes[0].position = vector3(-15, 1, -20);
cubes[1].position = vector3(-0, 0, -0);
f32 cameraMoveSpeed = 10;
f32 cameraRotateSpeed = 1;
initializeAudioManager();
AudioSound song = generateAudioSoundFromWavFile("../../symphony.wav");
AudioSound bounce = generateAudioSoundFromWavFile("../../snare.wav");
AudioEmitter songEmitter = generateAudioEmitterWithSound(&song);
AudioEmitter bounceEmitter = generateAudioEmitterWithSound(&bounce);
setAudioLooping(&songEmitter, true);
playAudio(&songEmitter);
updateAudioEmitterPosition(&songEmitter, &cubes[0].position);
updateAudioEmitterPosition(&bounceEmitter, &cubes[1].position);
updateListenerPosition(&camera.position);
f32 deltaTime;
u64 startTime = getCurrentSystemTime();
u64 endTime;
f32 yVelocity = 0;
f32 gravity = 50;
while(!win.closeRequested){
updateWindowEvents(&win);
if(keyboardInputs[SDL_SCANCODE_ESCAPE]){
break;
}
clearColorAndDepthBuffer();
camera.position -= camera.forward * cameraMoveSpeed * keyboardInputs[SDL_SCANCODE_W] * deltaTime;
camera.position += camera.forward * cameraMoveSpeed * keyboardInputs[SDL_SCANCODE_S] * deltaTime;
camera.position += camera.right * cameraMoveSpeed * keyboardInputs[SDL_SCANCODE_A] * deltaTime;
camera.position -= camera.right * cameraMoveSpeed * keyboardInputs[SDL_SCANCODE_D] * deltaTime;
camera.position -= camera.up * cameraMoveSpeed * keyboardInputs[SDL_SCANCODE_R] * deltaTime;
camera.position += camera.up * cameraMoveSpeed * keyboardInputs[SDL_SCANCODE_F] * deltaTime;
rotate(&camera.orientation, camera.up, keyboardInputs[SDL_SCANCODE_RIGHT] * cameraRotateSpeed * deltaTime);
rotate(&camera.orientation, camera.up, keyboardInputs[SDL_SCANCODE_LEFT] * -cameraRotateSpeed * deltaTime);
rotate(&camera.orientation, camera.forward, keyboardInputs[SDL_SCANCODE_Q] * cameraRotateSpeed * deltaTime);
rotate(&camera.orientation, camera.forward, keyboardInputs[SDL_SCANCODE_E] * -cameraRotateSpeed * deltaTime);
rotate(&camera.orientation, camera.right, keyboardInputs[SDL_SCANCODE_UP] * -cameraRotateSpeed * deltaTime);
rotate(&camera.orientation, camera.right, keyboardInputs[SDL_SCANCODE_DOWN] * cameraRotateSpeed * deltaTime);
cubes[1].position.y += yVelocity * deltaTime;
yVelocity -= gravity * deltaTime;
if(cubes[1].position.y <= 1){
cubes[1].position.y = 1;
updateAudioEmitterPosition(&bounceEmitter, &cubes[1].position);
playAudio(&bounceEmitter);
yVelocity = 25;
}
updateCameraView(&camera);
preparePrimitive3DRenderer();
renderCubes(&camera, cubes, 2);
renderGroundPlane(&camera, &t3, 100, 0);
updateAudioEmitterPosition(&songEmitter, &cubes[0].position);
updateListenerPosition(&camera.position);
swapWindowBuffer(&win);
endTime = getCurrentSystemTime();
deltaTime = ((f64)endTime - (f64)startTime) / 1000.0;
startTime = endTime;
}
deleteWindow(&win);
return 0;
}