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Running on Linux #1

@davidsmith1307

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@davidsmith1307

I got this running on linux in a quick and dirty way.
The dynamic linker (ld) needs to know where the libraries are so you have a number of options

  • Copy the contents of addons/godotFFMPEG/bin/linux64 to an ld-known directory such as /usr/local/lib (nasty)
  • Add an entry to your ldconfig (this is distribution dependent but not too bad)
  • Set an environment variable (LD_LIBARY_PATH) to include the addons/godotFFMPEG/bin/linux64 directory before running the application (or Godot editor)

Once you do this it works perfectly.

Man, I'd love to see this as a Godot 4 GDExtension (hint hint).

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