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script.js
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127 lines (108 loc) · 4.6 KB
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let move_speed = 3, grativy = 0.5;
let wizard = document.querySelector('.wizard');
let img = document.getElementById('wizard-1');
let sound_point = new Audio('sounds effect/point.mp3');
let sound_die = new Audio('sounds effect/lose.wav');
let wizard_props = wizard.getBoundingClientRect();
let background = document.querySelector('.background').getBoundingClientRect();
let score_val = document.querySelector('.score_val');
let message = document.querySelector('.message');
let score_title = document.querySelector('.score_title');
let game_state = 'Start';
img.style.display = 'none';
message.classList.add('messageStyle');
document.addEventListener('keydown', (e) => {
if(e.key == 'Enter' && game_state != 'Play'){
document.querySelectorAll('.pipe_sprite').forEach((e) => {
e.remove();
});
img.style.display = 'block';
wizard.style.top = '40vh';
game_state = 'Play';
message.innerHTML = '';
score_title.innerHTML = 'Score : ';
score_val.innerHTML = '0';
message.classList.remove('messageStyle');
play();
}
});
function play(){
function move(){
if(game_state != 'Play') return;
let pipe_sprite = document.querySelectorAll('.pipe_sprite');
pipe_sprite.forEach((element) => {
let pipe_sprite_props = element.getBoundingClientRect();
wizard_props = wizard.getBoundingClientRect();
if(pipe_sprite_props.right <= 0){
element.remove();
}else{
if(wizard_props.left < pipe_sprite_props.left + pipe_sprite_props.width && wizard_props.left + wizard_props.width > pipe_sprite_props.left && wizard_props.top < pipe_sprite_props.top + pipe_sprite_props.height && wizard_props.top + wizard_props.height > pipe_sprite_props.top){
game_state = 'End';
message.innerHTML = '<b>Game Over</b>'.fontcolor('red') + '<br> Press <b>Enter</b> To Restart';
message.classList.add('messageStyle');
img.style.display = 'none';
sound_die.play();
return;
}else{
if(pipe_sprite_props.right < wizard_props.left && pipe_sprite_props.right + move_speed >= wizard_props.left && element.increase_score == '1'){
score_val.innerHTML =+ score_val.innerHTML + 1;
sound_point.play();
}
element.style.left = pipe_sprite_props.left - move_speed + 'px';
}
}
});
requestAnimationFrame(move);
}
requestAnimationFrame(move);
let wizard_dy = 0;
function apply_gravity(){
if(game_state != 'Play') return;
wizard_dy = wizard_dy + grativy;
document.addEventListener('keydown', (e) => {
if(e.key == 'ArrowUp' || e.key == ' '){
img.src = 'images/wizard-2.png';
wizard_dy = -7.6;
}
});
document.addEventListener('keyup', (e) => {
if(e.key == 'ArrowUp' || e.key == ' '){
img.src = 'images/wizard.png';
}
});
if(wizard_props.top <= 0 || wizard_props.bottom >= background.bottom){
game_state = 'End';
message.style.left = '28vw';
window.location.reload();
message.classList.remove('messageStyle');
return;
}
wizard.style.top = wizard_props.top + wizard_dy + 'px';
wizard_props = wizard.getBoundingClientRect();
requestAnimationFrame(apply_gravity);
}
requestAnimationFrame(apply_gravity);
let pipe_seperation = 0;
let pipe_gap = 35;
function create_pipe(){
if(game_state != 'Play') return;
if(pipe_seperation > 115){
pipe_seperation = 0;
let pipe_posi = Math.floor(Math.random() * 43) + 8;
let pipe_sprite_inv = document.createElement('div');
pipe_sprite_inv.className = 'pipe_sprite';
pipe_sprite_inv.style.top = pipe_posi - 70 + 'vh';
pipe_sprite_inv.style.left = '100vw';
document.body.appendChild(pipe_sprite_inv);
let pipe_sprite = document.createElement('div');
pipe_sprite.className = 'pipe_sprite';
pipe_sprite.style.top = pipe_posi + pipe_gap + 'vh';
pipe_sprite.style.left = '100vw';
pipe_sprite.increase_score = '1';
document.body.appendChild(pipe_sprite);
}
pipe_seperation++;
requestAnimationFrame(create_pipe);
}
requestAnimationFrame(create_pipe);
}