Hey there!
Thanks for your great scripts, it drastically improved my scanning/import times of scenes into stash.
During initial testing of the scripts, I noticed that my stash instance didn't recognise the generated files (sprite or preview). I noticed that these files generated by the scripts were named differently (shorter hash) than the one generated by my stash instance.
Turns out I enabled a while back md5 hash on my instance, so I had to change it to oshash as described in the Stash doc here.
This specific case doesn't show any error or warning on either the stash instance or scripts... Maybe that could be added in the readme as a warning of some sort that oshash is required and MD5 is not supported by the scripts.
Cheers!
Hey there!
Thanks for your great scripts, it drastically improved my scanning/import times of scenes into stash.
During initial testing of the scripts, I noticed that my stash instance didn't recognise the generated files (sprite or preview). I noticed that these files generated by the scripts were named differently (shorter hash) than the one generated by my stash instance.
Turns out I enabled a while back md5 hash on my instance, so I had to change it to oshash as described in the Stash doc here.
This specific case doesn't show any error or warning on either the stash instance or scripts... Maybe that could be added in the readme as a warning of some sort that oshash is required and MD5 is not supported by the scripts.
Cheers!