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public.cs
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global using Il2CppAssets.Scripts.Models;
global using Il2CppAssets.Scripts.Models.Towers.Mods;
global using BTD_Mod_Helper;
global using BTD_Mod_Helper.Api.Enums;
global using BTD_Mod_Helper.Api.Helpers;
global using BTD_Mod_Helper.Api.ModOptions;
global using BTD_Mod_Helper.Extensions;
global using Il2CppSystem.Collections.Generic;
global using MelonLoader;
global using BTD_Mod_Helper.Api.Bloons;
global using BTD_Mod_Helper.Api.Display;
global using BTD_Mod_Helper.Api.Scenarios;
global using Il2CppAssets.Scripts.Models.Bloons;
global using Il2CppAssets.Scripts.Models.Difficulty;
global using Il2CppAssets.Scripts.Models.Rounds;
global using Il2CppAssets.Scripts.Models.Towers.Behaviors;
global using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
global using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
global using Il2CppAssets.Scripts.Models.TowerSets;
global using Il2CppAssets.Scripts.Models.TowerSets.Mods;
global using Il2CppAssets.Scripts.Simulation.Behaviors;
global using Il2CppAssets.Scripts.Simulation.Bloons;
global using Il2CppAssets.Scripts.Simulation.SMath;
global using Il2CppAssets.Scripts.Unity;
//global using Il2CppSystem;
global using System.Linq;
global using BTD_Mod_Helper.Api.Components;
global using BTD_Mod_Helper.Api;
global using UnityEngine;
global using BTD_Mod_Helper.UI.Menus;
global using Random = System.Random;
global using TaskScheduler = BTD_Mod_Helper.Api.TaskScheduler;
global using Il2CppAssets.Scripts.Unity.Menu;
global using Il2CppAssets.Scripts.Unity.UI_New;
global using Il2CppAssets.Scripts.Simulation.Towers.Filters;
global using Il2CppAssets.Scripts.Models.Towers.Filters;
global using System;
global using System.Reflection;
global using System.Runtime.CompilerServices;
global using Il2CppAssets.Scripts.Data;
global using Il2CppAssets.Scripts.Data.MapSets;
//global using Il2CppAssets.Scripts.Models;
global using Il2CppAssets.Scripts.Models.Map;
global using Il2CppAssets.Scripts.Models.Towers;
global using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
global using Il2CppAssets.Scripts.Models.Towers.Projectiles;
global using Il2CppAssets.Scripts.Models.Towers.Weapons;
global using Il2CppAssets.Scripts.Unity.Bridge;
global using Il2CppAssets.Scripts.Unity.Display;
global using Il2CppAssets.Scripts.Unity.Map;
global using Il2CppAssets.Scripts.Unity.UI_New.InGame;
global using Il2CppNinjaKiwi.Common;
//global using Il2CppSystem;