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canvasstack.cpp
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125 lines (109 loc) · 3.24 KB
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#include "canvasstack.h"
#include "canvaslayer.h"
#include "canvastile.h"
CanvasStack::CanvasStack()
{
std::unique_ptr<CanvasTile> newBackground(new CanvasTile());
newBackground->fill(1.0f, 1.0f, 1.0f, 1.0f);
setBackground(std::move(newBackground));
}
CanvasStack::~CanvasStack()
{
clearLayers();
}
void CanvasStack::clearLayers()
{
for (CanvasLayer *layer: layers)
delete layer;
layers.clear();
}
namespace {
/* If filterErase is true convert erasing modes to BlendMode::Normal, otherwise return mode. */
BlendMode::Mode filterEraseModes(BlendMode::Mode mode, bool filterErase)
{
if (filterErase)
{
if (mode == BlendMode::DestinationIn)
return BlendMode::Over;
if (mode == BlendMode::DestinationOut)
return BlendMode::Over;
if (mode == BlendMode::SourceAtop)
return BlendMode::Over;
if (mode == BlendMode::DestinationAtop)
return BlendMode::Over;
}
return mode;
}
std::unique_ptr<CanvasTile> renderList(QList<CanvasLayer *> const &children, int x, int y, CanvasTile *background)
{
std::unique_ptr<CanvasTile> result(nullptr);
for (CanvasLayer *layer: children)
{
std::unique_ptr<CanvasTile> childRender = nullptr;
CanvasTile *auxTile = nullptr;
if (layer->visible && layer->opacity > 0.0f)
{
if (layer->type == LayerType::Layer ||
(layer->type == LayerType::Group && !layer->tiles->empty()))
{
auxTile = layer->getTileMaybe(x, y);
}
else if (layer->type == LayerType::Group)
{
childRender = renderList(layer->children, x, y, nullptr);
auxTile = childRender.get();
}
}
if (auxTile)
{
if (!result)
{
if (background)
{
result = background->copy();
}
else
{
result.reset(new CanvasTile());
result->fill(0, 0, 0, 0);
}
}
BlendMode::Mode mode = filterEraseModes(layer->mode, background);
auxTile->blendOnto(result.get(), mode, layer->opacity);
}
else
{
// !background here is standing in for filterEraseModes
if (!background &&
layer->visible &&
BlendMode::isMasking(layer->mode))
result.reset();
}
}
return result;
}
}
std::unique_ptr<CanvasTile> renderList(QList<CanvasLayer *> const &children, int x, int y)
{
return renderList(children, x, y, nullptr);
}
std::unique_ptr<CanvasTile> CanvasStack::getTileMaybe(int x, int y) const
{
return renderList(layers, x, y, backgroundTileCL.get());
}
TileSet CanvasStack::getTileSet() const
{
TileSet result;
for (CanvasLayer *layer: layers)
{
TileSet layerSet = layer->getTileSet();
result.insert(layerSet.begin(), layerSet.end());
}
return result;
}
void CanvasStack::setBackground(std::unique_ptr<CanvasTile> newBackground)
{
backgroundTileCL = newBackground->copy();
backgroundTileCL->unmapHost();
backgroundTile = std::move(newBackground);
}