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DanielSimpleApp.userprefs
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28 lines (28 loc) · 1.62 KB
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\WindowSpawner.cs">
<Files>
<File FileName="Assets\MovementofWalls.cs" Line="6" Column="151" />
<File FileName="Assets\Walls.cs" Line="20" Column="16" />
<File FileName="Assets\JumpScript.cs" Line="19" Column="34" />
<File FileName="Assets\LampMovement.cs" Line="12" Column="14" />
<File FileName="Assets\Spawner.cs" Line="22" Column="24" />
<File FileName="Assets\WindowSpawner.cs" Line="6" Column="77" />
<File FileName="Assets\GoBackToMenu.cs" Line="9" Column="44" />
<File FileName="Assets\Killed.cs" Line="15" Column="19" />
<File FileName="Assets\Score.cs" Line="7" Column="12" />
<File FileName="Assets\LoadGame.cs" Line="16" Column="3" />
<File FileName="Assets\Rotatorofball.cs" Line="10" Column="28" />
<File FileName="Assets\ClickToPlay.cs" Line="10" Column="2" />
<File FileName="Assets\MovementofWall.cs" Line="6" Column="118" />
<File FileName="Assets\Mute.cs" Line="21" Column="1" />
<File FileName="Assets\Pause.cs" Line="6" Column="88" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore>
<Breakpoint enabled="false" file="C:\Users\Daniel\Documents\DanielSimpleApp\Assets\BoundariesforLamp.cs" line="15" column="1" />
</BreakpointStore>
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>