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Makefile
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223 lines (167 loc) · 7.01 KB
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MAKE = make
#==============================================================================#
# RESOURCES URLS #
#==============================================================================#
MLX_URL = https://cdn.intra.42.fr/document/document/40925/minilibx-linux.tgz
#==============================================================================#
# NAMES #
#==============================================================================#
NAME = cub3D
NAME_BONUS = cub3D_bonus
### Message Vars
_SUCCESS = $(GRN)SUCCESS$(D)
#==============================================================================#
# PATHS #
#==============================================================================#
SRC_PATH = mandatory/src
INC_PATH = mandatory/includes
LIBS_PATH = lib
BUILD_PATH = mandatory/.build
FILES = main.c \
parsing/assets.c \
parsing/map.c \
parsing/map_utils.c \
parsing/validate.c \
raycast/draw.c \
raycast/rendering.c \
raycast/rendering_helper.c \
free.c \
game.c \
movement.c \
player.c
SRC = $(addprefix $(SRC_PATH)/, $(FILES))
OBJS = $(SRC:$(SRC_PATH)/%.c=$(BUILD_PATH)/%.o)
HEADERS = $(INC_PATH)/cub.h
#==============================================================================#
# BONUS #
#==============================================================================#
BONUS_SRC_PATH = bonus/src_bonus
BONUS_INC_PATH = bonus/includes_bonus
BONUS_BUILD_PATH = bonus/.build_bonus
BONUS_FILES = main_bonus.c \
collectables/collectables_bonus.c \
collectables/collectables_helper_bonus.c \
collectables/collectables_init_bonus.c \
collectables/collectables_render_bonus.c \
collectables/door_bonus.c \
collectables/door_helper_bonus.c \
parsing/assets_bonus.c \
parsing/map_bonus.c \
parsing/map_utils_bonus.c \
parsing/validate_bonus.c \
parsing/collect_bonus.c \
minimap/minimap_bonus.c \
minimap/minimap_draw_bonus.c \
minimap/minimap_helper_bonus.c \
raycast/draw_bonus.c \
raycast/rendering_bonus.c \
raycast/rendering_helper_bonus.c \
free_bonus.c \
game_bonus.c \
helper_bonus.c \
movement_bonus.c \
player_bonus.c
BONUS_SRC = $(addprefix $(BONUS_SRC_PATH)/, $(BONUS_FILES))
BONUS_OBJS = $(BONUS_SRC:$(BONUS_SRC_PATH)/%.c=$(BONUS_BUILD_PATH)/%.o)
#==============================================================================#
# LIBS #
#==============================================================================#
MLX_PATH = $(LIBS_PATH)/mlx
MLX_ARC = $(MLX_PATH)/libmlx_Linux.a
LIBFT_PATH = $(LIBS_PATH)/libft
LIBFT_ARC = $(LIBFT_PATH)/libft.a
#==============================================================================#
# COMPILER & FLAGS #
#==============================================================================#
CC = cc
CFLAGS = -Wall -Wextra -Werror -g
RFLAGS = -L ./lib/mlx -lmlx -L/usr/lib/X11 -lXext -lX11 -lm -g3 -lbsd
INC = -I $(INC_PATH)
BONUS_INC = -I $(BONUS_INC_PATH)
RM = rm -rf
AR = ar rcs
MKDIR_P = mkdir -p
#==============================================================================#
# RULES #
#==============================================================================#
all: libs $(BUILD_PATH) $(NAME) ## Compile
$(NAME): $(BUILD_PATH) $(LIBFT_ARC) $(MLX_ARC) $(OBJS) ## Compile
@echo "$(GOLD)Compiling $(SILV)$(NAME)$(GOLD) mandatory version$(D)"
$(CC) $(CFLAGS) $(OBJS) $(INC) $(LIBFT_ARC) $(MLX_ARC) $(RFLAGS) -o $(NAME)
@echo "[$(_SUCCESS) compiling $(SILV)$(NAME)$(D) $(GOLD)🖔$(D)]"
@clear
deps: ## Download/Update deps
@if test -d "$(MLX_PATH)"; then \
echo " $(RED)$(D) [$(GRN)Nothing to be done!$(D)]"; fi
@if test ! -d "$(MLX_PATH)"; then make get_mlx; \
else echo "$(GOLD)[mlx]$(D) folder found 🖔"; fi
libs: $(LIBFT_ARC) $(MLX_ARC)
@echo "* $(GOLD)Libraries ready$(D)"
$(BUILD_PATH)/%.o: $(SRC_PATH)/%.c $(HEADERS)
@mkdir -p $(dir $@)
@echo -n "$(GRN)█$(D)"
$(CC) $(CFLAGS) $(INC) -c $< -o $@
$(BUILD_PATH):
$(MKDIR_P) $(BUILD_PATH)
@echo "* $(GOLD)Creating $(SILV)$(BUILD_PATH)$(GOLD) folder:$(D) $(_SUCCESS)"
$(MLX_ARC):
@if test ! -d "$(MLX_PATH)"; then \
$(MAKE) get_mlx; \
fi
$(MAKE) -C $(MLX_PATH)
$(LIBFT_ARC):
$(MAKE) -C $(LIBFT_PATH) extra
get_mlx:
@echo "$(BLU)Getting MLX submodule$(D)"
@if test -d "$(MLX_PATH)"; then \
echo "$(GRN)MLX submodule already exists 🖔"; \
else \
cd $(LIBS_PATH) && curl -kL $(MLX_URL) | tar zxvf - && \
if [ -d minilibx-linux ]; then mv minilibx-linux mlx; fi && \
echo "$(GRN)MLX submodule download$(D): $(_SUCCESS)"; \
fi
#BONUS RULES
bonus: all $(BONUS_BUILD_PATH) $(NAME_BONUS) ## Compile
$(NAME_BONUS): $(BONUS_BUILD_PATH) $(LIBFT_ARC) $(MLX_ARC) $(BONUS_OBJS)
@$(CC) $(CFLAGS) $(BONUS_OBJS) $(BONUS_INC) $(LIBFT_ARC) $(MLX_ARC) $(RFLAGS) -o $(NAME_BONUS)
@echo "\t$(_SUCCESS) compiling $(MAG)$(NAME_BONUS)$(D) $(GOLD)🖔$(D)"
$(BONUS_BUILD_PATH)/%.o: $(BONUS_SRC_PATH)/%.c $(BONUS_HEADERS)
@mkdir -p $(dir $@)
@echo -n "$(BLU)██$(D)"
@$(CC) $(CFLAGS) $(BONUS_INC) -c $< -o $@
$(BONUS_BUILD_PATH):
@$(MKDIR_P) $(BONUS_BUILD_PATH)
@echo "$(GOLD)Creating $(SILV)$(BONUS_BUILD_PATH)$(GOLD) folder:$(D) $(_SUCCESS)"
clean: ## Remove object files
@echo "$(GOLD)Cleaning object files$(D)"
$(RM) $(BUILD_PATH);
$(RM) $(BONUS_BUILD_PATH);
@echo "$(GOLD)Removing $(SILV)$(BUILD_PATH) $(D) folder & files$(D): $(_SUCCESS)"; \
fclean: clean ## Remove executable and .gdbinit
@echo "$(GOLD)Cleaning executables$(D)"
$(RM) $(NAME)
$(RM) $(NAME_BONUS);
echo "$(GOLD)Removing $(SILV)$(NAME)$(D) file: $(_SUCCESS)"; \
libclean: fclean ## Remove libs
@echo "$(GOLD)Cleaning libraries$(D)"
$(RM) $(MLX_PATH)
@echo "$(GOLD)Removing mlx folder & files!$(D) : $(_SUCCESS)"
val: re
@valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --tool=memcheck ./$(NAME) $(MAP)
valb: bonus
@valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --tool=memcheck ./$(NAME_BONUS) $(MAP)
re: libclean all ## Purge & Recompile
.PHONY: bonus clean fclean re
#==============================================================================#
# UTILS #
#==============================================================================#
# Colors
B = $(shell tput bold)
RED = $(shell tput setaf 1)
GRN = $(shell tput setaf 2)
BLU = $(shell tput setaf 4)
# Extended colors used in your makefile
GOLD = $(shell tput setaf 220)
SILV = $(shell tput setaf 250)
# Reset
D = $(shell tput sgr0)