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string_cn.lua
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6227 lines (5413 loc) · 261 KB
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local strings = {
ACTIONS = {
USE_LIVING_ARTIFACT = "使用",
SEARCH_MYSTERY = "搜索",
},
SCRAPBOOK = {
SPECIALINFO = {
KEY_TO_CITY = "建造你自己的城镇。",
},
},
NAMES = {
COI = "高原鲤鱼",
COI_COOKED = "熟高原鲤鱼",
FARM_PLANT_RADISH = "水萝卜植株",
KNOWN_RADISH_SEEDS = "水萝卜种子",
RADISH_SEEDS = "水滴状种子",
FARM_PLANT_ALOE = "芦荟植株",
KNOWN_ALOE_SEEDS = "芦荟种子",
ALOE_SEEDS = "软籽荚",
GRAVITY = "坠落", --卡海
SQUISH = "挤压", --室内卡海
NOOXYGEN = "窒息",--海洋生物卡陆地
--"火烈鸟","Flamingo","Floodmingo","Floatmingo","Flatmingo","Flaimingo","高跷鸟"
},
UI = {
COOKBOOK = {
FOOD_EFFECTS_ANTIHISTAMINE = "清理呼吸道",
FOOD_EFFECTS_SPEED_BOOST = "全速前进",
},
PLANTREGISTRY = {
DESCRIPTIONS = {
RADISH = "这根萝卜有水肿。——W",
ALOE = "味道:尚不明确。——W",
},
},
CRAFTING_FILTERS = {
ENVIRONMENT_PROTECTION = "环境防护",
HOME_MISC = "杂项",
HOME_COLUMN = "柱子",
HOME_RUG = "地毯",
HOME_HANGINGLAMP = "吊饰",
HOME_LAMP = "灯",
HOME_PLANTHOLDER = "盆栽",
HOME_FURNITURE = "家具",
HOME_WALL_DECORATION = "装饰品",
HOME_WALLPAPER = "墙纸",
HOME_FLOOR = "地板",
HOME_DOOR = "门",
},
CUSTOMIZATIONSCREEN = {
PRESETLEVELS = {
PORKLAND_DEFAULT = "猪镇",
PORKLAND_PULS = "云霄国度",
},
PRESETLEVELDESC = {
PORKLAND_DEFAULT = "一片极其危险的丛林?",
PORKLAND_PULS = "一个广袤的高海拔世界,包含大量原创内容。",
},
TASKSETNAMES = {
PORKLAND = "猪镇",
},
HIPPOPOTAMOOSE_SETTING = "河鹿",
HIPPOPOTAMOOSE = "河鹿",
BILL_SETTING = "鸭嘴豪猪",
MOSQUITO_SETTING = "蚊子",
MANDRAKEMAN_SETTING = "曼德拉长者",
FROG_POISON_SETTING = "箭毒蛙",
PUGALISK_FOUNTAIN = "不老泉",
VAMPIREBAT = "吸血蝙蝠袭击",
POG = "哈巴狸",
THUNDERBIRD_SETTING = "雷鸟",
THUNDERBIRDNEST = "雷鸟巢",
BRAMBLES = "荆棘",
PIGBANDIT = "蒙面猪人",
ROC_SETTING = "友善的大鹏",
GIANTGRUB_SETTING = "巨型蛆虫",
},
--[[
WORLDGEN = {
NOUNS_PL = {--ham
"雨林...","浓密的树叶...","昆虫...","食肉植物...","被诅咒的神庙...","由死亡定义的冒险...",
"鹅卵石...","商店营业时间...","街头生活...","猪丁语...","繁茂的树叶...","文明社会...","经济...",
"王室成员...",
--new
"探险队伍...", "瓦格斯塔夫的手套...", "薇勒尔的自传...", "薇尔芭的礼仪...", "沃巴克斯的剥削...",
"女王...", "“月亮”...", "第三类接触...",
"罪恶的贸易...", "猪托邦...", "与世隔绝...", "全球化...",
"未来...", "紫外线...", "酸性物质...", "古代技术...", "黄金航线...",
},
},]]
},
CHARACTERS = {
--ds
--真的吗?
GENERIC= {
ANNOUNCE_GNATS_DIED="接招吧,虫子们!",
ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "最好有一面放大镜。",--1 to 10
SEARCHFORAWHILE = "我没有工具也能做到...",--10 to 50
CLOSETOSUCCESS = "有志者事竟成!",--50 plus
},
},
DESCRIBE = {
BASEFAN = {
ON = "风-趣。",
LOWFUEL = "它的燃料耗尽了。",
},
MOONDIAL = {
APORKALYPSE = "水里有什么东西。",
},
SMELTER = {
EMPTY = "我闻到了冶炼的气味!",--原台词
DONE = "搞定!",
COOKING_SHORT = "这还需要一点时间。",--烹饪锅
BURNT = "冶炼炉被冶炼了。",--烹饪锅
},
PIG_RUINS_SOW = "一个精湛的本地工艺品。",
PIG_RUINS_MUSHROOM = "惟妙惟肖的展示了...他们喜欢的东西。",
PIG_RUINS_ANT = "一尊抽象的昆虫或者别的什么东西。",
PIKO_ORANGE = {
GENERIC = "出于某些原因我渴望喝茶。",--原台词
SLEEPING = "它可能梦见了树。",--和piko一样
DEAD = "我感觉有点难过。",--和piko一样
},
--Above the clouds new things
COI = "我现在要吃上一整天。",
COI_COOKED = "烤得恰到好处。",
},
},
WILLOW = {
ANNOUNCE_GNATS_DIED="没有火我也能对付你们。",
--[[ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
},]]
DESCRIBE = {
BASEFAN = {
ON = "煽风点火。",
LOWFUEL = "我们需要火来点燃更多的火。",
},
MOONDIAL = {
APORKALYPSE = "嘿!那是火的颜色。",
},
SMELTER = {
EMPTY = "哦耶!现在我能烧金属了!",--原台词
DONE = "我们什么时候再来一次?",
COOKING_SHORT = "火的工作就快完成了!",--烹饪锅
BURNT = "好吧,这是有一点点过火了。",
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
--PIG_RUINS_ANT = "",
PIKO_ORANGE = {
GENERIC = "奇怪的小家伙。",--原台词
SLEEPING = "我打赌我现在可以抓到它。",--和piko一样
DEAD = "还是跑得不够快。",--和piko一样
},
--Above the clouds new things
COI = "作为水里生活的东西,已经很漂亮了。",
COI_COOKED = "火让它变得更漂亮了。",
},
},
WOLFGANG = {
ANNOUNCE_GNATS_DIED="沃尔夫冈的肌肉舒服多了。",
--[[ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
},]]
DESCRIBE = {
BASEFAN = {
ON = "沃尔夫冈感到很凉快。",
LOWFUEL = "小机器饿了就跑不快。",
},
MOONDIAL = {
APORKALYPSE = "小水池也变得吓人了。",
},
SMELTER = {
EMPTY = "沃尔夫冈抬起它毫不费力。",
DONE = "火让金属变成小方块。",--原台词翻译优化
COOKING_SHORT = "快融化了!",--烹饪锅
BURNT = "炉子没了。",
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
--PIG_RUINS_ANT = "",
PIKO_ORANGE = {
GENERIC = "渺小,软弱的橙色绒毛。",--原台词
SLEEPING = "渺小橙色绒毛现在在睡觉。",--和piko一样
DEAD = "渺小橙色绒毛死去的那部分。",--和piko一样
},
--Above the clouds new things
COI = "好看的鱼。",
COI_COOKED = "沃尔夫冈一口吞下好看的鱼!",
},
},
WENDY = {
--英文版可能就不那么好看咯:P
ANNOUNCE_GNATS_DIED="现在还没轮到我。",
--[[ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
},]]
DESCRIBE = {
BASEFAN = {
ON = "哎,这只能缓解片刻。",
LOWFUEL = "为了施舍我们,它已经穷尽了自己。",
},
MOONDIAL = {
APORKALYPSE = "鲜血浸染了它。",
},
SMELTER = {
EMPTY = "灼伤深陷其中的人们...",
DONE = "浴火重生。",
COOKING_SHORT = "它们在地狱的业火中挣扎。",
BURNT = "它燃烧得比我想的更加激烈。",--原台词
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
PIG_RUINS_ANT = "蝼蚁的纪念碑。",
PIKO_ORANGE = {
GENERIC = "你的存在只是为了取悦他人。",--原台词
SLEEPING = "睡着的它多么天真啊。",--和piko一样
DEAD = "即使是这么天真也得死。",--和piko一样
},
--Above the clouds new things
COI = "这么漂亮几乎都不舍得吃了。几乎。",
COI_COOKED = "生活迫使我们彼此伤害。",
},
},
WX78 = {
ANNOUNCE_GNATS_DIED="干扰性肉袋已清除",
ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "需要视觉增强附件",--1 to 10
SEARCHFORAWHILE = "看好了,肉体生物们",--10 to 50
CLOSETOSUCCESS = "我拒绝失败",--50 plus
},
},
DESCRIBE = {
BASEFAN = {
ON = "冷却风扇",
LOWFUEL = "需要能源"
},
MOONDIAL = {
APORKALYPSE = "检测到暗影魔法",
},
SMELTER = {
EMPTY = "你好,朋友",--原台词
DONE = "收到返回值",
COOKING_SHORT = "朋友正以最大功率输出",
BURNT = "遗憾,我的朋友",
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
--PIG_RUINS_ANT = "",
PIKO_ORANGE = {
GENERIC = "有特殊外观的肉质机器",--原台词
SLEEPING = "处于睡眠模式",--和piko一样
DEAD = "机能终止",--和piko一样
},
--Above the clouds new things
COI = "这个有机物对颜色犹豫不决",
COI_COOKED = "缺少插件...薯条",
},
},
WICKERBOTTOM = {
ANNOUNCE_GNATS_DIED="我终于摆脱了这些蚊蝇。",
ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "这些狭缝对我的眼睛来说太小了。",--1 to 10
SEARCHFORAWHILE = "仔细一些还是有可能的。",--10 to 50
CLOSETOSUCCESS = "我必须先完成这件事...",--50 plus
},
},
DESCRIBE = {
BASEFAN = {
ON = "恢复装置。",
LOWFUEL = "它需要燃料来重启。",
},
MOONDIAL = {
APORKALYPSE = "嗯...它受到了第三方的影响。",
},
SMELTER = {
EMPTY = "金属锻造熔炼工具。",--原台词
DONE = "再冷却,完成!",
COOKING_SHORT = "金属正在熔化为液态。",
BURNT = "有人受伤吗?",
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
--PIG_RUINS_ANT = "",
PIKO_ORANGE = {
GENERIC = "一个有趣的哺乳动物毛球。",--原台词
SLEEPING = "它睡着了。",--和piko一样
DEAD = "它的逝去让我感到一丝悲伤。",--和piko一样
},
--Above the clouds new things
COI = "一种漂亮的高原锦鲤变种。",
COI_COOKED = "烤得真好。",
},
},
WOODIE = {
ANNOUNCE_GNATS_DIED="我的招数多着呢。",
--[[ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
},]]
DESCRIBE = {
BASEFAN = {
ON = "嗯。一阵微风。",
LOWFUEL = "它需要添柴了。",
},
MOONDIAL = {
APORKALYPSE = "我感觉更糟糕了。",
},
GNAT = "那玩意儿在伐木场里是真的多。",
SMELTER = {
EMPTY = "就像一个巨大的糖浆桶。",
DONE = "哼。为一点金属兴师动众。",--原台词
COOKING_SHORT = "我的乖乖!马上就好了!",--烹饪锅
BURNT = "它怎么会烧着呢?!",--科学机器
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
--PIG_RUINS_ANT = "",
PIKO_ORANGE = {
GENERIC = "它们和我们一样都喜欢树。",--原台词
SLEEPING = "疲倦地睡着了。",--和piko一样
DEAD = "可怜的小东西...",--和piko一样
},
--Above the clouds new things
COI = "抱歉伙计,你那点胡子还是跟我的没法比。",
COI_COOKED = "再见了伙计。",
},
},
WAXWELL = {
ANNOUNCE_GNATS_DIED="不要烦扰一位绅士。",
--[[ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
},]]
DESCRIBE = {
BASEFAN = {
ON = "哈,现代文明。",
LOWFUEL = "维持舒适的生活是需要代价的。",
},
MOONDIAL = {
APORKALYPSE = "他们来了。",
},
SMELTER = {
EMPTY = "我们终于步入了铁器时代。",--原台词
DONE = "艰难的成果。",
COOKING_SHORT = "看好了!别让火熄灭。",
BURNT = "重返石器时代。",
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
--PIG_RUINS_ANT = "",
PIKO_ORANGE = {
GENERIC = "真有趣。",--原台词
SLEEPING = "小坏蛋睡着了。",--和piko一样
DEAD = "它已经消灭了。",--和piko一样
},
--Above the clouds new things
COI = "刚刚脱离黑暗的深渊。",
COI_COOKED = "乏味……但还算能接受。",
},
},
--rog
WATHGRITHR = {
ANNOUNCE_GNATS_DIED="这就是下场,虫子。",
--[[ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
},]]
DESCRIBE = {
BASEFAN = {
ON = "驱散高温!",
LOWFUEL = "高温再临。",
},
MOONDIAL = {
APORKALYPSE = "哈提就快成功了!",
},
SMELTER = {
EMPTY = "矮人的工具。",--原台词
DONE = "现在请为我铸造利刃吧!",
COOKING_SHORT = "耐心是优秀战士的必备品质。",
BURNT = "我的角色是战士而不是工匠。",
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
--PIG_RUINS_ANT = "",
PIKO_ORANGE = {
GENERIC = "它可是肉做的啊!",--原台词
SLEEPING = "它很不明智的睡着了。",--和piko一样
DEAD = "它倒下了。",--和piko一样
},
--Above the clouds new things
COI = "福金的手下败将。",
COI_COOKED = "一小口都不够!",
},
},
WEBBER = {
ANNOUNCE_GNATS_DIED="我们安全了!",
--[[ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
},]]
DESCRIBE = {
BASEFAN = {
ON = "微风吹过毛皮的感觉很惬意。",
LOWFUEL = "没有燃料就没有风。",
},
MOONDIAL = {
APORKALYPSE = "那真的是月亮吗?",
},
SMELTER = {
EMPTY = "用材料制作材料。",
DONE = "完成了!",
COOKING_SHORT = "呀,好烫!",--原台词
BURNT = "全烧光了。",
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
--PIG_RUINS_ANT = "",
PIKO_ORANGE = {
GENERIC = "我想知道他会喜欢茶会吗。",--原台词
SLEEPING = "跑来跑去一定把他累坏了。",--和piko一样
DEAD = "哦。我挺喜欢他的。",--和piko一样
},
--Above the clouds new things
COI = "胡须很漂亮!",
COI_COOKED = "再也没有漂亮的胡须了。",
},
},
--sw
WALANI = {
ANNOUNCE_GNATS_DIED="清静了,终于。",
--[[ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
},]]
DESCRIBE = {
BASEFAN = {
ON = "宜人的微风。",
LOWFUEL = "它需要一些能量。",
},
MOONDIAL = {
APORKALYPSE = "我打赌这是坏东西。",
},
SMELTER = {
EMPTY = "就让它来为我完成全部的冶炼工作。",--原台词
DONE = "做的好,兄弟们。",
COOKING_SHORT = "它把自己烧得通红。",
BURNT = "这就是你急功近利的结果。",
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
--PIG_RUINS_ANT = "",
PIKO_ORANGE = {
GENERIC = "噢,我懂了。",--原台词
SLEEPING = "小家伙,我希望我可以像你一样酣睡。",--和piko一样
DEAD = "不!小家伙!",--和piko一样
},
--Above the clouds new things
COI = "哇哦,吉兆啊。",
COI_COOKED = "这份好运我收下了。",
},
},
WARLY = {
ANNOUNCE_GNATS_DIED="谢天谢地。",
--[[ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
},]]
DESCRIBE = {
BASEFAN = {
ON = "厨房必须通风良好。",
LOWFUEL = "我不得不把我的果木拿来烧了。",
},
MOONDIAL = {
APORKALYPSE = "谁把血水倒进去了?",
},
SMELTER = {
EMPTY = "闻起来不是很好。",--原台词
DONE = "新鲜出炉!小心烫。",
COOKING_SHORT = "风味正在熔合。",
BURNT = "我更擅长烹饪食物,而不是金属。",
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
--PIG_RUINS_ANT = "",
PIKO_ORANGE = {
GENERIC = "我更喜欢英式早餐。",--原台词
SLEEPING = "毫无疑问,它会梦到坚果。",--和piko一样
DEAD = "不幸的结局。",--和piko一样
},
--Above the clouds new things
COI = "鱼!",
COI_COOKED = "可以挤点柠檬汁...",
},
},
WOODLEGS = {
--吐字清晰!求你了!
ANNOUNCE_GNATS_DIED="死吧!会飞的鱼饵!",
--[[ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
},]]
DESCRIBE = {
BASEFAN = {
ON = "凉爽的风向你身上吹来!",
LOWFUEL = "那台机器看起来有点燃料不足了。",
},
MOONDIAL = {
APORKALYPSE = "那水被诅咒了!",
},
SMELTER = {
EMPTY = "一架冶炼钢铁的炮台。",--原台词
DONE = "她准备好开炮了!",
COOKING_SHORT = "很快就会烧好了。",
BURNT = "炸膛!",
},
--PIG_RUINS_SOW = "",
--PIG_RUINS_MUSHROOM = "",
--PIG_RUINS_ANT = "",
PIKO_ORANGE = {
GENERIC = "是的,这是一只有益的动物。",--原台词
SLEEPING = "趁它睡觉时抓住它。",--和piko一样
DEAD = "它现在死无对证。",--和piko一样
},
--Above the clouds new things
COI = "鱼肉!那可是俺最喜欢的食物之一。",
COI_COOKED = "这鱼烤得真好。",
},
},
--ham-
WORMWOOD = {
ANNOUNCE_GNATS_DIED="滋滋的家伙们没了",
--[[ACTIONFAIL = {
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
},]]
DESCRIBE = {
BASEFAN = {
ON = "风",
LOWFUEL = "没有风",
},
MOONDIAL = {
APORKALYPSE = "谁?",
},
IRON = "叮当响的石头",
SMELTER = {
EMPTY = "煮叮当响石头的锅",
DONE = "好了!",
COOKING_SHORT = "太热了!太热了!",--原台词
BURNT = "全都没了",
},
--PIG_RUINS_SOW = "",
PIG_RUINS_MUSHROOM = "不是朋友。",
PIG_RUINS_ANT = "咔喀喀石头",--Chr'ik蚁人
PIKO_ORANGE = {
GENERIC = "毛茸茸的捕食者",--原台词
SLEEPING = "它睡着了。嘘...",--和piko一样
DEAD = "啊...",--和piko一样
},
--Above the clouds new things
COI = "金色的噗噜噗噜",
COI_COOKED = "小心骨头",
},
},
--dst
WINONA = {--真的会有人常玩薇诺娜吗?
ANNOUCE_UNDERLEAFCANOPY = "树把光线都挡住了!我什么都看不见!",--unuse
ANNOUCE_ALARMOVER = "呼,平安度过。",
ANNOUCE_BATS = "蝙蝠!好像是冲着我来的!",
ANNOUCE_OTHERWORLD_DEED = "还不如指望我在卑诗省的家庭小屋。",
ANNOUNCE_TOOLCORRODED = "这些工具的质量太差了。",--unuse
ANNOUNCE_TURFTOOHARD = "这里的土层相当瓷实。",
ANNOUNCE_GAS_DAMAGE = "咳!瓦斯!咳!有瓦斯!",
ANNOUNCE_SNEEZE = "啊啾!",
ANNOUNCE_HAYFEVER = "我的鼻子好痒...",
ANNOUNCE_HAYFEVER_OFF = "呼,终于舒服了。",
ANNOUNCE_PICKPOOP = {"噫!","太脏了!","难以忍受!",},
ANNOUNCE_TOO_HUMID = {"%s一点都不透气。","这%s闷得我要喘不过气来了。",},
ANNOUNCE_DEHUMID = "这样就舒服多了。",
ANNOUNCE_PUGALISK_INVULNERABLE = {"太硬了!", "手都震麻了!", "它肯定有个软肋。",},
ANNOUNCE_MYSTERY_FOUND = "这下面有什么东西。",
ANNOUNCE_MYSTERY_NOREWARD = "我很确定这里什么都没有。",
ANNOUNCE_MYSTERY_DOOR_FOUND = "嘿!这后面有一扇暗门!",
ANNOUNCE_MYSTERY_DOOR_NOT_FOUND = "就是一堵墙。",
ANNOUNCE_HOUSE_DOOR = "这是违章建筑。",
ANNOUNCE_ROOM_STUCK = "拆迁之前,我们得先从这里出去。",
ANNOUNCE_TAXDAY = "收税日到了!排好队!",
ANNOUNCE_NOTHING_FOUND = "我想这已经超过了它的极限范围。",
ANNOUNCE_SUITUP = "全副武装!",
--new
ANNOUNCE_GNATS_DIED="我说了离我远点。",
--ANNOUNCE from Island Adventure
ANNOUNCE_BOAT_DAMAGED = "我该把这些洞粘起来。",
ANNOUNCE_BOAT_SINKING = "我觉得现在这些胶带要不够用了。",
ANNOUNCE_BOAT_SINKING_IMMINENT = "坏的太严重了!",
ANNOUNCE_WAVE_BOOST = "吼呜!",
ACTIONFAIL = {
USEDOOR = {
GENERIC = "这扇门不好用了。",
LOCKED = "我需要一把正确的钥匙。",
},
--[[SHOP = {
CANTPAY = "",
GENERIC = "",
},
SEARCH_MYSTERY = {
GENERIC = "",--1 to 10
SEARCHFORAWHILE = "",--10 to 50
CLOSETOSUCCESS = "",--50 plus
},
--ACTIONFAIL from Island Adventure
REPAIRBOAT = {
GENERIC = "",
},]]
},
DESCRIBE = {
GRASS_TALL = {
BURNING = "草着火了!",
GENERIC = "这草长得...真高。",
PICKED = "所有的工作都完成了。",
},
SHEARS = "用于园艺的剪刀。",
PEAGAWK = {
GENERIC = "时刻保持警惕啊。",
SLEEPING = "它放松了警惕。",
},
PEAGAWKFEATHER = "它还在看着我。",
PEAGAWK_BUSH = "一株会警惕的灌木丛,真是奇怪!",
WEEVOLE = "你要是跟床虱打过交道,象鼻虫就根本不算什么。",
WEEVOLE_CARAPACE = "可算除干净了。",
ARMOR_WEEVOLE = "不是很舒适,将就一下吧。",
ALOE = "吃下它会好吗?",
ALOE_COOKED = "应该不会有问题,尝试一下吧。",
ALOE_PLANTED = "一株奇怪的植物。",
ALOE_SEEDS = "一把种子。", -- 联机版种子台词
ASPARAGUS_PLANTED = "含铁量丰富的蔬菜。",
RADISH = "非常火辣的萝卜。",
RADISH_COOKED = "粗糙的加工适得其反。",
RADISH_PLANTED = "欢迎来拔。", -- 和胡萝卜一样的台词
RADISH_SEEDS = "一把种子。", -- 联机版种子台词
RELIC_1 = "会有有钱人想要这个的。",
PIG_RUINS_IDOL = "一定有什么办法把上面那部分卸下来。",
RELIC_2 = "我猜它会有一些文化价值。",
PIG_RUINS_PLAQUE = "一定有什么办法把上面那部分卸下来。",
RELIC_3 = "终究是文物,没准猪人会想要。",
PIG_RUINS_HEAD = "一定有什么办法把中间那部分卸下来。",
RELIC_4 = "也许她很特殊。",
PIG_RUINS_SOW = "这个看起来不太一样,我们把它带回去吧。",--蓝母猪建筑
RELIC_5 = "小心别把它碰坏了。",
PIG_RUINS_MUSHROOM = "镶嵌了许多宝石,一定很值钱。",--宝石松露建筑
--PIG_RUINS_ANT = "",
PIG_RUINS_PIG = "未免太过于张扬了。",
PIG_SHOP_CITYHALL = {
GENERIC = "当官的工作的地方。",
BURNING= "没做好消防工作啊。",
},
PIG_SHOP_CITYHALL_PLAYER = {
GENERIC = "我的新车间。",
BURNING = "嘿!是谁干出来的?",
},
PIG_PALACE = "呃,有必要这么夸张吗?",
PIGMAN_QUEEN = "养尊处优的家伙。",
PIGMAN_MAYOR = {
GENERIC = "四体不勤的家伙。",
SLEEPING = "睡吧,懒猪。",
},
APORKALYPSE_CLOCK = "一套相当复杂的仪表装置。",
ANCIENT_HERALD = "我们只能眼睁睁地看着他毁掉所有东西吗?",
WALL_PIG_RUINS = "一堵年久失修的墙。",
ANCIENT_HULK ="为什么非得是杀手机器人呢?",--shoul't use "robot" because the word invent in 1920
ANCIENT_ROBOTS_ASSEMBLY ="还有工作没有完成。",
ANCIENT_ROBOT_CLAW ="由我来接手吧。",
ANCIENT_ROBOT_HEAD ="一个狰狞的机器脑袋。",
ANCIENT_ROBOT_LEG ="这只靴子一点都不绝缘。",
ANCIENT_ROBOT_RIBS ="我猜是机器框架。",
INFUSED_IRON = "这不是自然金属能有的纹路。",
LIVING_ARTIFACT ="WX似乎对我们穿它这件事感到困惑。",
ROCK_BASALT = "天然的石砖。",
OINC="这算是工资吗?",
OINC10="一点小积蓄,不要浪费。",
OINC100="勤奋是致富之本。",
--出生点的玩意儿
PORKLAND_INTRO_BASKET = "可惜没能凑效。",
PORKLAND_INTRO_BALLOON = "破成这样,应该补不好了。",
PORKLAND_INTRO_TRUNK = "这上面只写了“W”...喂!这是你们谁的?",
PORKLAND_INTRO_SUITCASE = "这上面只写了“W”...喂!这是你们谁的?",
PORKLAND_INTRO_FLAGS = "必要的装饰。",
PORKLAND_INTRO_SANDBAG = "一大包沙子,已经没用了。",
GLOWFLY={
GENERIC="会飞的聚光灯。",
SLEEPING="检修时间到。",
DEAD="它坏掉了。",--这玩意怎么检查?
},
GLOWFLY_COCOON="改变正在发生。",
RABID_BEETLE={
GENERIC="你们到底在兴奋什么?",
SLEEPING="好好冷静一下!",
DEAD="啊,消停了。",--这玩意怎么检查?
},
TREE_PILLAR="它一直延伸到我视野的尽头。",
FLOWER_RAINFOREST="我从未见过这样的花。",
BRAMBLESPIKE="缠绕在一起的一大团东西。",
BRAMBLE_BULB="不知道这有什么用。",
BRAMBLE_CORE="这一定就是源头。",
ROOTTRUNK_CHILD = "自动化物流,这才是未来。",
CHITIN="我不知道这能拿来做什么。",
TURF_PIGRUINS = "那是一块地。", --That's a chunk of ground.
TURF_RAINFOREST = "那是一块地。",
TURF_DEEPRAINFOREST = "那是一块地。",
TURF_GASJUNGLE = "那是一块地。",
TURF_LAWN = "那是一块地。",
TURF_MOSS = "那是一块地。",
TURF_FIELDS = "那是一块地。",
TURF_FOUNDATION = "那是一块打了地基的地。",--That's a chunk of foundation.
TURF_COBBLEROAD = "那是一块建有道路的地。",--That's a chunk of road.
TURF_PAINTED = "那是一块地。",
TURF_PLAINS = "那是一块地。",
TURF_DEEPRAINFOREST_NOCANOPY = "那是一块地。",
PANGOLDEN = "活生生的冶金炉。",--淘金兽
SEDIMENTPUDDLE = "金属含量严重超标了。",--闪光水坑
GNATMOUND = "那些虫子就藏在这里面。",
GNAT = "离我远点!",
TUBERTREE = "那是一块巨大的姜?",
IRON = "制造优秀器具的必需品。",
CUTNETTLE = "保持呼吸通畅、提神醒脑。",
NETTLE = {
WITHERED = "土地不够好,你可真挑剔。",
MOIST = "我想它已经被伺候到位了。",
EMPTY = "它还会再长出来的。",
DEFAULT = "它散发着强烈的气味。",
},
DUG_NETTLE = "我们把它带回营地吧。",
MEATED_NETTLE = "为了让薇格弗德吃下它,厨师真的费了不少功夫。",
NETTLELOSANGE = "良药苦口啊。",
ALLOY = "适当的加工让它变得更好。",
HALBERD = "更适合战斗而不是工作。",
ARMOR_METALPLATE = "笨重,但防护效果出奇地好。",
METALPLATEHAT = "看起来像是殖民者会戴的东西。",
SMELTER = {
EMPTY = "对金属进行加工。",
DONE = "下工!",
COOKING_SHORT = "罗马不是一天建成的。",
BURNT = "忘记了消防守则,是不是?",
},
BLUNDERBUSS = "落后而先进的暴力工具。",
THUNDERBIRD = "积攒静电过多的典型案例。",
THUNDERBIRDNEST = "你是不会想不穿安全靴就踩上去的。",
FEATHER_THUNDER = "这绝对是安全隐患。",
THUNDERHAT = "它构成了一个法拉第笼。",
LAWNORNAMENT = {
GENERIC = "好吧,那至少是某人的成果。",
BURNING = "失火了!",
BURNT = "也许下次会更好。",
},
SPRINKLER = "自动给我的农场送水。",
TEA = "一壶好茶精神一整天。",
ICEDTEA = "真是一种享受。",
TEATREE = "足以撑起一个车间的茶水供应。",
TEATREE_SAPLING = "我们下个季节的茶水供应。",
TEATREE_NUT = "拯救我的鼻子于水火之中。",
TEATREE_NUT_COOKED = "加热改善了它的药效。",
GASMASKHAT = "安全至上,舒适就别管了。",
BASEFAN = {
ON = "老板一定会感兴趣的。", -- 对应老瓦的basefan检查台词
LOWFUEL = "它需要燃料来供能。",
},
MOONDIAL = {
APORKALYPSE = "这似乎在传达某种危险的信号。",
},
RAINFORESTTREE = {
GENERIC = "它们的叶子是粉色的。",
CHOPPED = "看看这年轮,它一定很老了。",
BURNING = "住在那树上面的家伙们有难了。",
BURNT = "变成木炭了。",
},
RAINFORESTTREE_ROT = "被肿瘤所困扰。",
BURR = "厚重的盔甲使它免受外界伤害。",
BURR_SAPLING = {
GENERIC = "一颗小雨林树。",
BURNING = "薇洛!别!",
PICKED = "这负担对它来说太重了。",
WITHERED = "这负担对它来说太重了。",
},
POG = {
GENERIC = "这双眼睛让我能够原谅它做的一切。",
FOLLOWER = "你喜欢我吗?我也喜欢你!",
SLEEPING = "它在睡觉。",
APORKALYPSE = "停下!冷静一点!",
},
DUNGBEETLE = {
GENERIC = "无论你看到过多少次,都是很难接受。",
UNDUNGED = "看上去像是痛失所爱。",
SLEEPING = "休息是必须的。",
DEAD = "她死了吗?",
},
DUNGBALL = "我绝对不会去碰它。",
DUNGPILE = {
GENERIC = "呃,恶心。",
PICKED = "我以为已经结束了...",
},
MANDRAKEMAN = "即使是我也忍受不了这个。",
MANDRAKEHOUSE = "它被建造成尖叫脸的样子。",
SCORPION = {
GENERIC = "我不喜欢你。",
SLEEPING = "不要吵醒它。",
DEAD = "呼,这下我不用时刻绷紧神经了。",
},
SNAKE_AMPHIBIOUS = "邪恶的生物,离我远点!",
DISARMING_KIT = "向那些不友好的装置说不。",
MAGNIFYING_GLASS = "确保你不错过哪怕最小的细节。",
GOLDPAN = "将金属分离出来。",
BALLPEIN_HAMMER = "这样我就能在不损坏它们的情况下把它们取出来了。",
GOLD_DUST = "黄金!我的好运气来了!",
GRABBING_VINE = "我看到了一条结实的绳索。",
HANGING_VINE = "我看到了一条结实的绳索。",
SPIDER_MONKEY_TREE = "它们把这颗树当成了大纺锤。",
SPIDER_MONKEY_NEST = "我是不是不该在这?",
SPIDER_MONKEY = {
GENERIC = "我尽量不去想它是从哪来的。",
SLEEPING = "怪物也需要睡觉。",
DEAD = "我终于不用再见着它了。",
},
VAMPIREBAT = {
GENERIC = "灾厄的使者。",
SLEEPING = "养精蓄锐。",
DEAD = "回到你的阴影里去吧!",
},
VAMPIREBATCAVE = "我感到脊背发凉。",
PIKO = {
GENERIC = "一个叫人讨厌不起来的小偷。",
SLEEPING = "为捣更多乱养精蓄锐。",
DEAD = "死了。",
},
PIKO_ORANGE = {
GENERIC = "它几乎什么都吃。",
SLEEPING = "为捣更多乱养精蓄锐。",
DEAD = "死了。",
},
PIGHOUSE_CITY = {
GENERIC = "很难想象样的座房屋是由猪完成的。",
BURNING = "付之一炬。",
},
PIGHOUSE_MINE = {
GENERIC = "一座农庄,农民住的地方。",
BURNING = "火焰吞噬了这里的一切。",
},
PIGHOUSE_FARM = {
GENERIC = "一座矿场,矿工住的地方。",
BURNING = "火焰吞噬了这里的一切。",
},
VENUS_STALK = "就建材来说有点太水了。",--捕蝇草茎
WALKINGSTICK = "脱水后就变成了一根耐用的拐杖。",--手杖
ADULT_FLYTRAP = {--利齿捕蝇草
GENERIC = "只会等着食物喂到嘴里的家伙。",
SLEEPING = "它在休息。",
DEAD = "我想它早就死了。",
},
MEAN_FLYTRAP = {--幼苗
GENERIC = "对食物的渴望永不满足。",
SLEEPING = "它在休息。",
DEAD = "它死了。",
},
NECTAR_POD = "蜂蜜的半成品。",
CORKBOAT = "它绝对通过不了任何安全性测试。",
DECO_CHAIR_CLASSIC = "一把舒适的椅子。",
DECO_CHAIR_CORNER = "一把舒适的椅子。",
DECO_CHAIR_BENCH = "一把舒适的椅子。",
DECO_CHAIR_HORNED = "一把舒适的椅子。",
DECO_CHAIR_FOOTREST = "一把舒适的椅子。",
DECO_CHAIR_LOUNGE = "一把舒适的椅子。",
DECO_CHAIR_MASSAGER = "真是个冷血的用途。",
DECO_CHAIR_STUFFED = "一把舒适的椅子。",
DECO_CHAIR_ROCKING = "一把舒适的椅子。",
DECO_CHAIR_OTTOMAN = "一把舒适的椅子。",
--[[
DECO_LAMP_FRINGE = "",
DECO_LAMP_STAINGLASS = "",
DECO_LAMP_DOWNBRIDGE = "",
DECO_LAMP_2EMBROIDERED = "",
DECO_LAMP_CERAMIC = "",
DECO_LAMP_GLASS = "",
DECO_LAMP_2FRINGES = "",