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InfluenceComponent.cpp
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56 lines (44 loc) · 1.15 KB
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#include "stdafx.h"
#include "InfluenceComponent.h"
#include "InterestCurves.h"
#include <Engine/Source/ComponentSystem/GameObject.h>
#include <Engine/Source/AI/HeatmapSystem/HeatmapManager.h>
#include <Project/Source/Enemies/EnemyComponent.h>
namespace AI
{
InfluenceComponent::InfluenceComponent(KE::GameObject& aGo) : KE::Component(aGo),
myPosition(aGo.myTransform.GetPositionRef())
{
}
InfluenceComponent::~InfluenceComponent()
{
}
void InfluenceComponent::Awake()
{
}
void InfluenceComponent::SetData(void* aDataObject)
{
InfluenceComponentData& data = *(InfluenceComponentData*)(aDataObject);
myTeam = data.team;
myImprints = data.influenceTypes;
data.heatmapManager->Register(*this);
}
void InfluenceComponent::AssignVelocityPtr(const Vector3f* aVelocity)
{
myVelocity = aVelocity;
isDynamic = true;
}
const InfluenceData* InfluenceComponent::GetTemplate(HeatType aType) const
{
for (auto& data : myImprints)
{
if(data.type != aType) continue;
return &data;
}
return nullptr;
}
const int InfluenceComponent::GetID() const
{
return myGameObject.myID;
}
}