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AUSMD_init.sqf
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91 lines (82 loc) · 3.4 KB
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_curator = _this select 0;
AUSMD_missions = ["powerStation","fuelDepot","enemyFort"];
westGroups = [["B_Soldier_SL_F","B_soldier_AR_F","B_HeavyGunner_F","B_soldier_AAR_F","B_soldier_M_F","B_Sharpshooter_F","B_soldier_LAT_F","B_medic_F"],["B_Soldier_TL_F","B_soldier_AT_F","B_soldier_AT_F","B_soldier_AAT_F"],["B_soldier_SL_F","B_soldier_F","B_soldier_LAT_F","B_soldier_M_F","B_soldier_TL_F","B_soldier_AR_F","B_soldier_A_F","B_medic_F"],["B_recon_TL_F","B_recon_M_F","B_recon_medic_F","B_recon_LAT_F"]];
eastGroups = [["O_Soldier_SL_F","O_Soldier_AR_F","O_HeavyGunner_F","O_Soldier_AAR_F","O_soldier_M_F","O_Sharpshooter_F","O_Soldier_LAT_F","O_medic_F"],["O_Soldier_TL_F","O_Soldier_AT_F","O_Soldier_AT_F","O_Soldier_AAT_F"],["O_soldier_SL_F","O_soldier_F","O_soldier_LAT_F","O_soldier_M_F","O_soldier_TL_F","O_soldier_AR_F","O_soldier_A_F","O_medic_F"],["O_recon_TL_F","O_recon_M_F","O_recon_medic_F","O_recon_F"]];
{
if(isPlayer _x) then
{
_x setVariable ["AUSMD_interact_transporting",false,true];
};
if(side _x == enemySide && !isPlayer _x) then
{
_x setVariable ["AUSMD_interact_surrendered",false,true];
_x setVariable ["AUSMD_interact_tiedUp",false,true];
_x setVariable ["AUSMD_interact_arrested",false,true];
_x setVariable ["AUSMD_interact_beingInterrogated",false,true];
_x setVariable ["AUSMD_interact_gaveInfo",false,true];
_hitHandle = _x addEventHandler["Hit",{if(side (_this select 0) != side (_this select 1)) then {_chance = 40; if(random 400 < _chance && !((_this select 0) getVariable "AUSMD_interact_arrested")) then {[[(_this select 0)],"AUSMD_fnc_surrender",(_this select 1),true] spawn BIS_fnc_MP;};}; }];
};
} forEach allUnits;
_curator addEventHandler[
"CuratorObjectPlaced",
{
if((_this select 1) isKindOf "Man" && side (_this select 1) == enemySide) then
{
_unit = _this select 0;
_unit setVariable ["AUSMD_interact_surrendered",false,true];
_unit setVariable ["AUSMD_interact_tiedUp",false,true];
_unit setVariable ["AUSMD_interact_arrested",false,true];
_unit setVariable ["AUSMD_interact_beingInterrogated",false,true];
_unit setVariable ["AUSMD_interact_gaveInfo",false,true];
if(side _unit == enemySide) then
{
_hitHandle = _unit addEventHandler
[
"Hit",
{
if(side (_this select 0) != side (_this select 1)) then
{
_chance = 40;
if(random 400 < _chance && !((_this select 0) getVariable "AUSMD_interact_arrested")) then
{
[[(_this select 0)], "AUSMD_fnc_surrender",(_this select 1),true] spawn BIS_fnc_MP;
};
};
}
];
};
};
}
];
_curator addEventHandler[
"CuratorGroupPlaced",
{
{
if(_x isKindOf "Man" && side _x == enemySide) then
{
_x setVariable ["AUSMD_interact_surrendered",false,true];
_x setVariable ["AUSMD_interact_tiedUp",false,true];
_x setVariable ["AUSMD_interact_arrested",false,true];
_x setVariable ["AUSMD_interact_beingInterrogated",false,true];
_x setVariable ["AUSMD_interact_gaveInfo",false,true];
if(side _x == enemySide) then
{
_hitHandle = _x addEventHandler
[
"Hit",
{
if(side (_this select 0) != side (_this select 1)) then
{
_chance = 40;
if(random 400 < _chance && !((_this select 0) getVariable "AUSMD_interact_arrested")) then
{
[[(_this select 0)], "AUSMD_fnc_surrender",(_this select 1),true] spawn BIS_fnc_MP;
};
};
}
];
};
};
} forEach units (_this select 1);
}
];