@@ -9,13 +9,13 @@ using namespace horrible;
99
1010class $modify(SleepyPlayerObject, PlayerObject) {
1111 struct Fields {
12- bool enabled = options::get(" sleepy " );
13- int chance = options::getChance(" sleepy " );
12+ bool enabled = options::get(" m_sleepy " );
13+ int chance = options::getChance(" m_sleepy " );
1414
15- bool sleepy = false ; // decelerating-to-zero stage
16- bool waking = false ; // 5s buffer stage (cannot be re-slept)
15+ bool m_sleepy = false ; // decelerating-to-zero stage
16+ bool m_waking = false ; // 5s buffer stage (cannot be re-slept)
1717
18- float savedDefaultSpeed = 0 .f; // original speed captured at sleep start
18+ float m_defSpeed = 0 .f; // original speed captured at sleep start
1919 };
2020
2121 bool init (int player, int ship, GJBaseGameLayer * gameLayer, CCLayer * layer, bool playLayer) {
@@ -33,34 +33,34 @@ class $modify(SleepyPlayerObject, PlayerObject) {
3333 void wakeUpSchedule (float ) {
3434 log::debug (" Waking the player up" );
3535
36- m_fields->sleepy = false ;
37- m_fields->waking = true ;
36+ m_fields->m_sleepy = false ;
37+ m_fields->m_waking = true ;
3838
39- m_playerSpeed = m_fields->savedDefaultSpeed ; // snap back to original speed
39+ m_playerSpeed = m_fields->m_defSpeed ; // snap back to original speed
4040
4141 scheduleOnce (schedule_selector (SleepyPlayerObject::fullyWakeUpSchedule), 5 .f );
4242 };
4343
4444 // schedule wrapper for fullyWakeUp
4545 void fullyWakeUpSchedule (float ) {
46- m_fields->waking = false ;
46+ m_fields->m_waking = false ;
4747 };
4848
4949 bool pushButton (PlayerButton p0) {
50- // no jumping while sleepy
51- if (m_fields->sleepy ) return false ;
50+ // no jumping while m_sleepy
51+ if (m_fields->m_sleepy ) return false ;
5252 return PlayerObject::pushButton (p0);
5353 };
5454
5555 void asleep (float ) {
5656 if (m_fields->enabled ) {
5757 // player sleepy if not already in any stage
5858 auto onGround = m_isOnGround || m_isOnGround2 || m_isOnGround3 || m_isOnGround4;
59- if (!m_fields->sleepy && !m_fields->waking && onGround) {
60- log::debug (" Making the player sleepy " );
59+ if (!m_fields->m_sleepy && !m_fields->m_waking && onGround) {
60+ log::debug (" Making the player m_sleepy " );
6161
62- m_fields->savedDefaultSpeed = m_playerSpeed; // capture original speed
63- m_fields->sleepy = true ;
62+ m_fields->m_defSpeed = m_playerSpeed; // capture original speed
63+ m_fields->m_sleepy = true ;
6464
6565 scheduleOnce (schedule_selector (SleepyPlayerObject::startSleepTimer), 0 .25f );
6666
@@ -69,14 +69,14 @@ class $modify(SleepyPlayerObject, PlayerObject) {
6969 };
7070 } else {
7171 // wake up
72- if (m_fields->sleepy || m_fields->waking ) m_fields->waking = false ;
72+ if (m_fields->m_sleepy || m_fields->m_waking ) m_fields->m_waking = false ;
7373 };
7474 };
7575
7676 void fallAsleep (float dt) {
7777 // decelerate to 0 speed
78- if (m_fields->sleepy ) {
79- auto decelRate = m_fields->savedDefaultSpeed / 5 .f ; // decel to 0 in 5s
78+ if (m_fields->m_sleepy ) {
79+ auto decelRate = m_fields->m_defSpeed / 5 .f ; // decel to 0 in 5s
8080 m_playerSpeed -= decelRate * dt;
8181
8282 if (m_playerSpeed <= 0 .f ) {
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