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mock on all plats
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README.md

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@@ -8,7 +8,7 @@ A plethora of ways to ruin your gaming experience...
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## About
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This silly lil' mod adds a mod menu filled to the brim with **over 35 crazy troll options** to mes around with! Spice up your gameplay by adding some truly terrible features to absolutely wreck your entire game.
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This silly lil' mod adds a mod menu filled to the brim with **over 30 crazy troll options** to mes around with! Spice up your gameplay by adding some truly terrible features to absolutely wreck your entire game.
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- **[Geode SDK](https://www.geode-sdk.org/)**: Created an incredible SDK to make this mod possible!
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- **[RobTop Games](https://www.robtopgames.com/)**: Made [Geometry Dash](https://youtu.be/k90y6PIzIaE)...
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and...
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- **You!**: For being there and keeping us motivated to continue this big ole' project.
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about.md

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## About
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This silly lil' mod adds a mod menu filled to the brim with **over 35 crazy troll options** to mess around with! Spice up your gameplay by adding some truly terrible features to absolutely wreck your entire game.
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This silly lil' mod adds a mod menu filled to the brim with **over 30 crazy troll options** to mess around with! Spice up your gameplay by adding some truly terrible features to absolutely wreck your entire game.
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- **[Geode SDK](mod:geode.loader)**: Created an incredible SDK to make this mod possible!
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- **[RobTop Games](user:71)**: Made [Geometry Dash](https://youtu.be/k90y6PIzIaE)...
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and...
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- **You!**: For being there and keeping us motivated to continue this big ole' project.
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src/hooks/Mock.cpp

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#if !defined(GEODE_IS_MACOS) && !defined(GEODE_IS_IOS) // not available for these platforms
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#include <Utils.hpp>
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#include <Geode/Geode.hpp>
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};
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HORRIBLE_REGISTER_OPTION(o);
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#if !defined(GEODE_IS_MACOS) && !defined(GEODE_IS_IOS) // not compat with these platforms
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class $modify(MockMenuLayer, MenuLayer) {
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HORRIBLE_DELEGATE_HOOKS(id);
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src/menu/SettingV3.hpp

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SettingNodeV3* createNode(float width) override;
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};
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class HorribleSettingNodeV3 : public SettingNodeV3 {
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class HorribleSettingNodeV3 final : public SettingNodeV3 {
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private:
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class Impl;
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std::unique_ptr<Impl> m_impl;

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