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description.ext
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130 lines (77 loc) · 2.46 KB
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#include "res\common\macros.inc"
#include "mission\settings.inc"
// Mission config
author = "Cre8or";
briefingName = __EVAL(MACRO_MISSION_FRAMEWORK_GAMEMODE + " - " + MACRO_MISSION_NAME + " (v" + MACRO_MISSION_FRAMEWORK_VERSION + ")");
onLoadName = __EVAL(MACRO_MISSION_NAME);
onLoadMission = __EVAL(MACRO_MISSION_FRAMEWORK_GAMEMODE + " (v" + MACRO_MISSION_FRAMEWORK_VERSION + ")");
overviewText = __EVAL(MACRO_MISSION_FRAMEWORK_GAMEMODE + " - " + MACRO_MISSION_NAME + " (v" + MACRO_MISSION_FRAMEWORK_VERSION + ")<br /><br />Made by Cre8or<br />(C) 2019 - 2025");
overviewPicture = MACRO_MISSION_OVERVIEW_IMAGE;
loadScreen = MACRO_MISSION_LOADING_BANNER;
joinUnassigned = 0; // Auto-slot players
disabledAI = 1;
//briefing = 0;
debriefing = 0;
saving = 0;
respawnDialog=0;
respawn=3;
respawnDelay=2;
allowFunctionsRecompile = __EVAL((isServer and !isDedicated) or is3DENMultiplayer or is3DENPreview);
/*
showHUD[] = {
1, // Scripted HUD (same as showHUD command)
1, // Vehicle and unit info
1, // Vehicle radar
1, // Vehicle compass
1, // Tank direction indicator
1, // Commanding menu
1, // Group info bar
1, // HUD weapon cursors
1, // Vehicle display panels
0, // "x killed by y" systemChat messages
1 // force show drawIcon3D icons
};
*/
// Include the shared UI defines file
#include "res\common\defines.inc"
// Include the conquest UI classes
#include "res\ui\ui.inc"
class CfgDebriefing {
class Not_Whitelisted {
title = "Uh oh!";
subtitle = "Well this is awkward...";
description = "This mission is still under active development, and currently in closed testing.<br />Unfortunately, you're not whitelisted for the closed testing. Please wait until the public testing phase begins. Thank you for understanding!<br /><br />- Cre8or";
pictureBackground = "";
picture = "mil_warning";
pictureColor[] = {1, 0, 0, 1};
};
};
class CfgFunctions {
#include "scripts\functions.inc"
};
class CfgSounds {
sounds[] = {};
class GVAR(Default) {
sound[] = {"", 1, 1, 100};
titles[] = {0, ""};
};
#include "res\sounds\sounds.inc"
#include "res\sounds\radioMessages.inc"
};
class CfgMusic {
#include "res\sounds\music.inc"
};
class Header {
gameType = MACRO_MISSION_FRAMEWORK_MP_GAMETYPE_ENUM;
minPlayers = MACRO_MISSION_FRAMEWORK_MP_MINPLAYERS;
maxPlayers = MACRO_MISSION_FRAMEWORK_MP_MAXPLAYERS;
};
class Params {
#include "res\params.inc"
};
/*
// DEBUG
class CfgCustomSentences {
#include "dev\conversations.inc"
};
*/