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[BUG] Using old qbox export for hasPlayerGotGroup #8

@avilchiis

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@avilchiis

Hi!, in ox_target/client/framework/qbx.lua > hasPlayerGotGroup(filter) it has this code:

function utils.hasPlayerGotGroup(filter)
    return QBX:HasGroup(filter)
end

But this will create conflict with multijob scripts because when running the group check it checks if X group is present and NOT if is the current active, resulting in players using let's say Police job but who also have a 2nd job like Burgershot they can access both police and burgershot zones without being on duty. This can be fixed by updating the qbox export:

function utils.hasPlayerGotGroup(filter)
    return QBX:HasPrimaryGroup(filter)
end

This will validate if the group is the current active group on user and allow them to interact with the zone. 😺

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