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Raycast Flag BoxZone Flicker #4

@Oldarorn

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@Oldarorn

I'm bringing back this issue : overextended#174

It seems to happen again, here's my snippet, I may be wrong with it but I'm having the same result !

        exports.ox_target:addBoxZone({
            coords = GetEntityCoords(ped),
            size = vec3(1.0, 2.5, 2.0),
            rotation = GetEntityHeading(ped),
            debug= true,
            options = options,
            canInteract = function(distance)
                return not IsEntityDead(ped) and distance < 5.0
            end,
        })

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