A scene is an entity that acts as the root for all the objects composing the scene. It should be possible to use Fade, Delete etc with a scene entity.
- Only local entity paths may be used within the code body of scene (i.e. the name of the scene itself should be omitted)
- It should be possible to access any scene's entity from an outside scope by specifying its full path (i.e. including the scene's name)