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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api.Display;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using MelonLoader;
using TimeTraveler.Displays.Projectiles;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.TowerSets;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.Display;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities;
[assembly: MelonModInfo(typeof(TemplateMod.Main), "The TIME TRAVELER", "2.0.0", "Commander__Cat")]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace T
{
public class Main : BloonsTD6Mod
{
}
}
namespace TimeTraveler.Displays.Projectiles
{
public class DinoBlowDisplay : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "DinoBlow-Icon");
}
}
public class TRexCrushDisplay : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "TrexCrush-Icon");
}
}
}
namespace TimeTravelerTower.Displays.Tier5
{
public class TimeTraveler500 : ModTowerDisplay<TimeTraveler>
{
public override string BaseDisplay => GetDisplay(TowerType.DartlingGunner, 0, 4, 0);
public override bool UseForTower(int[] tiers)
{
return tiers[0] == 5;
}
public override float Scale => 1.1f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
node.SaveMeshTexture();
SetMeshTexture(node, "TimeTraveler500Display");
}
}
public class TimeTraveler005 : ModTowerDisplay<TimeTraveler>
{
public override string BaseDisplay => GetDisplay(TowerType.MortarMonkey);
public override bool UseForTower(int[] tiers)
{
return tiers[2] == 5;
}
public override float Scale => 0.9f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
node.SaveMeshTexture();
node.RemoveBone("SuperMonkeyRig:Dart");
SetMeshTexture(node, "TimeTraveler005Display");
}
}
public class TimeTraveler050 : ModTowerDisplay<TimeTraveler>
{
public override string BaseDisplay => GetDisplay(TowerType.CaveMonkey);
public override bool UseForTower(int[] tiers)
{
return tiers[1] == 5;
}
public override float Scale => 0.9f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
node.SaveMeshTexture();
SetMeshTexture(node, "TimeTraveler050Display");
}
}
}
namespace TimeTravelerTower
{
public class TimeTraveler : ModTower
{
public override TowerSet TowerSet => TowerSet.Primary;
public override string BaseTower => TowerType.EngineerMonkey;
public override int Cost => 100;
public override int TopPathUpgrades => 5;
public override int MiddlePathUpgrades => 5;
public override int BottomPathUpgrades => 5;
public override string Description => "After 15 years of work the engineer monkey has created a time machine to see the past, present, and future *Useless without upgrades";
public override ParagonMode ParagonMode => ParagonMode.Base555;
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
towerModel.range += 10;
var attackModel = towerModel.GetAttackModel();
attackModel.range += 10;
attackModel.weapons[0].projectile.GetDamageModel().damage = 0;
}
public override IEnumerable<int[]> TowerTiers()
{
yield return new[] { 0, 0, 0 };
for (var i = 1; i < 5; i++)
{
yield return new[] { 1, 0, 0 };
yield return new[] { 2, 0, 0 };
yield return new[] { 3, 0, 0 };
yield return new[] { 4, 0, 0 };
yield return new[] { 5, 0, 0 };
yield return new[] { 0, 1, 0 };
yield return new[] { 0, 2, 0 };
yield return new[] { 0, 3, 0 };
yield return new[] { 0, 4, 0 };
yield return new[] { 0, 5, 0 };
yield return new[] { 0, 0, 1 };
yield return new[] { 0, 0, 2 };
yield return new[] { 0, 0, 3 };
yield return new[] { 0, 0, 4 };
yield return new[] { 0, 0, 5 };
}
}
}
}
namespace TimeTravelerTower.Upgrades.TopPath
{
public class AdvancedWeaponry : ModUpgrade<TimeTraveler>
{
public override int Path => TOP;
public override int Tier => 1;
public override int Cost => 720;
public override string Description => "Futuristic weapons allow maximum damage";
public override string Portrait => "TimeTraveler-Portrait";
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = .45f;
}
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.GetDamageModel().damage += 2;
}
}
}
public class UpgradedLasers : ModUpgrade<TimeTraveler>
{
public override int Path => TOP;
public override int Tier => 2;
public override int Cost => 430;
public override string Portrait => "TimeTraveler-Portrait";
public override string Description => "Better lasers inflict a shock onto the bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].Rate = .40f;
attackModel.weapons[0].projectile = Game.instance.model.GetTowerFromId("DartlingGunner-200").GetAttackModel().weapons[0].projectile.Duplicate();
attackModel.range = 50f;
attackModel.weapons[0].projectile.GetDamageModel().damage += 1f;
}
}
public class CloserCombat : ModUpgrade<TimeTraveler>
{
public override int Path => TOP;
public override int Tier => 3;
public override int Cost => 2430;
public override string Description => "Gains a plasma sword to damage the bloons at a close range";
public override string Portrait => "TimeTraveler-Portrait";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].Rate = .35f;
var sword = Game.instance.model.GetTowerFromId("Sauda 7").GetAttackModel().Duplicate();
sword.range = towerModel.range / 2;
sword.name = "Sword_Weapon";
towerModel.AddBehavior(sword);
foreach (var attacks in towerModel.GetAttackModels())
{
if (attacks.name.Contains("sword"))
{
attacks.weapons[0].Rate = .2f;
}
}
}
}
public class DualSaber : ModUpgrade<TimeTraveler>
{
public override int Path => TOP;
public override int Tier => 4;
public override int Cost => 5430;
public override string Description => "This double sided plasma sword is fit for any warrior";
public override string Portrait => "TimeTraveler-Portrait";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
foreach (var attacks in towerModel.GetAttackModels())
{
if (attacks.name.Contains("sword"))
{
attacks.weapons[0] = Game.instance.model.GetTowerFromId("Sauda 13").GetAttackModel().weapons[0].Duplicate();
attacks.weapons[0].Rate = .2f;
}
}
attackModel.weapons[0].projectile.GetDamageModel().damage += 2f;
attackModel.weapons[0].Rate = .30f;
}
}
public class FiveThousandYearsInTheFuture : ModUpgrade<TimeTraveler>
{
public override int Path => TOP;
public override int Tier => 5;
public override int Cost => 225430;
public override string Description => "This far into the future anything is possible";
public override string Portrait => "TimeTraveler-Portrait";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("Etienne 20").GetBehavior<DroneSupportModel>().Duplicate());
towerModel.range *= 2;
attackModel.range *= 2;
towerModel.GetBehavior<DroneSupportModel>().count = 3;
attackModel.weapons[0].Rate = .2f;
attackModel.weapons[0].projectile.GetDamageModel().damage += 125f;
attackModel.weapons[0].Rate = .02f;
foreach (var attacks in towerModel.GetAttackModels())
{
if (attacks.name.Contains("sword"))
{
attacks.weapons[0] = Game.instance.model.GetTowerFromId("Sauda 20").GetAttackModel().weapons[0].Duplicate();
attacks.weapons[0].Rate = .1f;
attacks.weapons[0].projectile.GetDamageModel().damage *= 10;
attacks.weapons[0].projectile.pierce *= 5;
}
}
}
}
}
namespace TimeTravelerTower.Upgrades.MiddlePath
{
public class WorldsFirstSpear : ModUpgrade<TimeTraveler>
{
public override string Portrait => "TimeTraveler-Portrait";
public override int Path => MIDDLE;
public override int Tier => 1;
public override int Cost => 470;
public override string Description => "This spear carved with rocks and stones, is the first of its kind";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].Rate = .80f;
attackModel.weapons[0].projectile.pierce = 2;
attackModel.weapons[0].projectile.GetDamageModel().damage += 2f;
}
}
public class HigherGround : ModUpgrade<TimeTraveler>
{
public override string Portrait => "TimeTraveler-Portrait";
public override int Path => MIDDLE;
public override int Tier => 2;
public override int Cost => 300;
public override string Description => "Higher ground allows more vision over the land";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
towerModel.range *= 1.3f;
attackModel.range *= 1.3f;
}
}
public class DinoHornSpear : ModUpgrade<TimeTraveler>
{
public override string Portrait => "TimeTraveler-Portrait";
public override int Path => MIDDLE;
public override int Tier => 3;
public override int Cost => 960;
public override string Description => "With a dinosaur horn on the end, most stats are increased";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].projectile.pierce += 1;
attackModel.weapons[0].projectile.GetDamageModel().damage *= 2f;
}
}
public class DinoBlow : ModUpgrade<TimeTraveler>
{
public override string Portrait => "TimeTraveler-Portrait";
public override int Path => MIDDLE;
public override int Tier => 4;
public override int Cost => 3640;
public override string Description => "Ability: Sends a pet dinosaur flying towards the bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].projectile.pierce += 1;
attackModel.weapons[0].projectile.GetDamageModel().damage += 3f;
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("BombShooter-040").GetBehavior<AbilityModel>().Duplicate());
var attackAbil = towerModel.GetBehavior<AbilityModel>().GetBehavior<ActivateAttackModel>();
attackAbil.attacks[0].weapons[0].projectile.GetDamageModel().damage = 1000f;
towerModel.GetBehavior<AbilityModel>().icon = GetSpriteReference(mod, "DinoBlow-Icon");
attackAbil.attacks[0].weapons[0].projectile.ApplyDisplay<DinoBlowDisplay>();
towerModel.GetBehavior<AbilityModel>().cooldown = 15f;
}
}
public class TrexCrush : ModUpgrade<TimeTraveler>
{
public override string Portrait => "TimeTraveler-Portrait";
public override int Path => MIDDLE;
public override int Tier => 5;
public override int Cost => 47890;
public override string DisplayName => "T-Rex Crush";
public override string Description => "Ability: T-Rex goes brrr";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].projectile.pierce += 3;
attackModel.weapons[0].projectile.GetDamageModel().damage += 20f;
var attackAbil = towerModel.GetBehavior<AbilityModel>().GetBehavior<ActivateAttackModel>();
attackAbil.attacks[0].weapons[0].projectile.GetDamageModel().damage = 7500f;
towerModel.GetBehavior<AbilityModel>().icon = GetSpriteReference(mod, "TrexCrush-Icon");
attackAbil.attacks[0].weapons[0].projectile.ApplyDisplay<TRexCrushDisplay>();
attackAbil.attacks[0].weapons[0].projectile.pierce = 1000;
towerModel.GetBehavior<AbilityModel>().cooldown = 10f;
}
public class PowerPunch : ModUpgrade<TimeTraveler>
{
public override string Portrait => "TimeTraveler-Portrait";
public override int Path => BOTTOM;
public override int Tier => 1;
public override int Cost => 360;
public override string Description => "The time traveler punches bloons with their fists";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0] = Game.instance.model.GetTowerFromId("Sauda 4").GetAttackModel().weapons[0].Duplicate();
attackModel.weapons[0].Rate = .80f;
towerModel.range = 40f;
attackModel.range = 40f;
}
}
public class Looting : ModUpgrade<TimeTraveler>
{
public override string Portrait => "TimeTraveler-Portrait";
public override int Path => BOTTOM;
public override int Tier => 2;
public override int Cost => 640;
public override string Description => "The time traveler now gives 50 cash a round";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].Rate = .70f;
towerModel.range = 45f;
attackModel.range = 45f;
towerModel.AddBehavior(new PerRoundCashBonusTowerModel("merchantmen_pirate_crew", 50.0f, 0.0f, 1.0f, CreatePrefabReference("80178409df24b3b479342ed73cffb63d"), false));
}
}
public class RagingRoar : ModUpgrade<TimeTraveler>
{
public override string Portrait => "TimeTraveler-Portrait";
public override int Path => BOTTOM;
public override int Tier => 3;
public override int Cost => 1670;
public override string Description => "Raging roar makes monkeys attack faster";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
towerModel.AddBehavior(new RateSupportModel("RateSupportModel_Support_JungleDrums", 0.70f, true, "Village:Rate", false, 1, null, "JungleDrumsBuff", "BuffIconVillage2xx"));
}
}
public class ExtraLoot : ModUpgrade<TimeTraveler>
{
public override string Portrait => "TimeTraveler-Portrait";
public override int Path => BOTTOM;
public override int Tier => 4;
public override int Cost => 4890;
public override string Description => "Pirate Alliances with the merchant men give them more money gain";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0] = Game.instance.model.GetTowerFromId("Sauda 10").GetAttackModel().weapons[0].Duplicate();
towerModel.AddBehavior(new CentralMarketBuffModel("ExtraLootBuffModel_", 1.5f, "CentralMarketBuff", "CentralMarketBuff", "BuffIconBananaFarmxx4", 3));
towerModel.GetBehavior<RateSupportModel>().multiplier = .50f;
towerModel.GetBehavior<PerRoundCashBonusTowerModel>().cashPerRound = 100f;
}
}
public class PowerCannon : ModUpgrade<TimeTraveler>
{
public override string Portrait => "TimeTraveler-Portrait";
public override int Path => BOTTOM;
public override int Tier => 5;
public override int Cost => 27000;
public override string Description => "Gains a extra power cannon attack";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var cannon = Game.instance.model.GetTowerFromId("BombShooter-500").GetAttackModel().Duplicate();
cannon.range = towerModel.range;
cannon.name = "Cannon_Weapon";
towerModel.AddBehavior(cannon);
foreach (var attacks in towerModel.GetAttackModels())
{
if (attacks.name.Contains("Cannon"))
{
attacks.weapons[0].Rate = 1.8f;
}
}
}
}
}