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HackerTower.cs
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416 lines (388 loc) · 17.6 KB
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using MelonLoader;
using BTD_Mod_Helper;
using HackerTower;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Api.Towers;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.TowerSets;
using System.Collections.Generic;
using System.Linq;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Utils;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Models.Towers.Mods;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppAssets.Scripts.Models.Bloons.Behaviors;
using Il2CppAssets.Scripts.Unity.Bloons.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Simulation.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Simulation;
using HarmonyLib;
using Il2CppSystem;
using Il2CppAssets.Scripts.Unity.Display;
using BTD_Mod_Helper.Api.Display;
using Il2CppAssets.Scripts.Simulation.Bloons.Behaviors;
using Il2CppAssets.Scripts.Unity.Towers.Projectiles.Behaviors;
using BTD_Mod_Helper.Api;
using Il2CppAssets.Scripts.Unity.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using Displays2d;
using Il2Cpp;
[assembly: MelonInfo(typeof(HackerTower.HackerTower), ModHelperData.Name, ModHelperData.Version, "Commander__Cat")]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace TowerDisplays
{
public class Hacker000Display : ModTowerDisplay<Hacker>
{
// Copy the Boomerang Monkey display
public override string BaseDisplay => Game.instance.model.GetTowerFromId("Benjamin 10").display.GUID;
public override bool UseForTower(int[] tiers)
{
return tiers.Max() < 5;
}
public override void ModifyDisplayNode(UnityDisplayNode node)
{
SetMeshTexture(node, Name);
SetMeshTexture(node, Name, 1);
}
}
public class Hacker050Display : ModTowerDisplay<Hacker>
{
// Copy the Boomerang Monkey display
public override string BaseDisplay => Game.instance.model.GetTowerFromId("Benjamin 10").display.GUID;
public override bool UseForTower(int[] tiers)
{
return tiers[1] == 5;
}
public override void ModifyDisplayNode(UnityDisplayNode node)
{
SetMeshTexture(node, Name);
SetMeshTexture(node, Name, 1);
}
}
public class Hacker005Display : ModTowerDisplay<Hacker>
{
// Copy the Boomerang Monkey display
public override string BaseDisplay => Game.instance.model.GetTowerFromId("Alchemist-005").display.GUID;
public override bool UseForTower(int[] tiers)
{
return tiers[2] == 5;
}
public override void ModifyDisplayNode(UnityDisplayNode node)
{
node.RemoveBone("AlchemistRig:Propjectile_R");
}
}
public class Hacker500Display : ModTowerDisplay<Hacker>
{
// Copy the Boomerang Monkey display
public override string BaseDisplay => Game.instance.model.GetTowerFromId("GlueGunner-400").display.GUID;
public override bool UseForTower(int[] tiers)
{
return tiers[0] == 5;
}
public override void ModifyDisplayNode(UnityDisplayNode node)
{
SetMeshTexture(node, Name);
}
}
}
namespace Displays2d
{
public class BulletDisplay : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "HackerBullet");
}
}
}
namespace HackerTower
{
public class HackerTower : BloonsTD6Mod
{
public override void OnApplicationStart()
{
ModHelper.Msg<HackerTower>("HackerTowerLoaded!");
}
}
public class Hacker : ModTower
{
public override TowerSet TowerSet => TowerSet.Military;
public override string BaseTower => TowerType.DartMonkey;
public override int Cost => 550;
public override int TopPathUpgrades => 5;
public override int MiddlePathUpgrades => 5;
public override int BottomPathUpgrades => 5;
public override string Description => "The Hacker joined the game";
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
towerModel.range = 50;
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
attackModel.range = 50;
attackModel.weapons[0].projectile.ApplyDisplay<BulletDisplay>();
projectile.GetDamageModel().immuneBloonProperties = BloonProperties.Lead;
}
}
public class FasterKeyboard : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => MIDDLE;
public override int Tier => 1;
public override int Cost => 150;
public override string Description => "Faster keyboard allows faster attacks";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
attackModel.weapons[0].Rate *= .8f;
}
}
public class Firewall : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => MIDDLE;
public override int Tier => 2;
public override int Cost => 1200;
public override string Description => "Codes a firewall to stop the bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
var Firewall = Game.instance.model.GetTowerFromId("WizardMonkey-020").behaviors.First(a => a.name.Contains("Wall")).Cast<AttackModel>().Duplicate();
Firewall.name = "Firewall.weapon";
Firewall.weapons[0].animateOnMainAttack = false;
towerModel.AddBehavior(Firewall);
}
}
public class HackerBlast : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => MIDDLE;
public override int Tier => 3;
public override int Cost => 1800;
public override string Description => "Now shoots deadly bombs at the bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.GetDamageModel().damage += 1;
attackModel.weapons[0].Rate *= .8f;
projectile.pierce += 1;
var Bomb = Game.instance.model.GetTowerFromId("BombShooter-202").GetAttackModel().Duplicate();
Bomb.name = "Bomb.weapon";
towerModel.AddBehavior(Bomb);
}
}
public class BoostedWeaponary : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => MIDDLE;
public override int Tier => 4;
public override int Cost => 16000;
public override string Description => "Ability: Hacks nearby monkeys weapons making them attack faster";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
var Ability = Game.instance.model.GetTowerFromId("MonkeyVillage-040").GetBehavior<AbilityModel>().Duplicate();
Ability.AddBehavior(Game.instance.model.GetTowerFromId("Benjamin 3").GetBehavior<AbilityModel>().GetBehavior<CreateEffectOnAbilityModel>());
var arms = Ability.GetBehavior<CallToArmsModel>();
arms.GetBuffIndicatorModel().iconName = "BoostedWeaponary-Icon";
arms.useRadius = false;
towerModel.AddBehavior(Ability);
towerModel.GetBehavior<AbilityModel>().icon = GetSpriteReference(mod, "BoostedWeaponary-Icon");
attackModel.weapons[0].Rate *= .5f;
projectile.GetDamageModel().damage *= 3;
}
}
public class WhiteHatHacker : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => MIDDLE;
public override int Tier => 5;
public override int Cost => 36000;
public override string Description => "Ability: Hacks nearby monkeys weapons making them attack at high speeds for a long period of time";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
var ability = Game.instance.model.GetTowerFromId("MonkeyVillage-050").GetBehavior<AbilityModel>().Duplicate();
ability.AddBehavior(Game.instance.model.GetTowerFromId("Benjamin 3").GetBehavior<AbilityModel>().GetBehavior<CreateEffectOnAbilityModel>());
ability.GetBehavior<CallToArmsModel>().Lifespan = ability.cooldown *= .9f;
towerModel.RemoveBehavior<AbilityModel>();
var arms = ability.GetBehavior<CallToArmsModel>();
towerModel.AddBehavior(ability);
towerModel.GetBehavior<AbilityModel>().icon = GetSpriteReference(mod, "WhiteHatHacker-Icon");
attackModel.weapons[0].Rate *= .5f;
projectile.GetDamageModel().damage *= 3;
}
}
public class BetterMouse : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => TOP;
public override int Tier => 1;
public override int Cost => 500;
public override string Description => "Better mouse allows better hacking and can also see camo";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.GetDamageModel().damage += 1;
towerModel.AddBehavior(new OverrideCamoDetectionModel("camo", true));
}
}
public class RegrowFirewall : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => TOP;
public override int Tier => 2;
public override int Cost => 600;
public override string Description => "Creates a firewall stopping all regrow bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
var grow1 = Game.instance.model.GetTowerFromId("MonkeyVillage-010").GetBehavior<AddBehaviorToBloonInZoneModel>().Duplicate();
towerModel.AddBehavior(grow1);
}
}
public class GlitchPaste : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => TOP;
public override int Tier => 3;
public override int Cost => 3600;
public override string Description => "Shoots glitch paste at the bloons damaging and slowing them";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
var paste = Game.instance.model.GetTowerFromId("GlueGunner-203").GetAttackModel().Duplicate();
paste.name = "Paste_Weapon";
paste.range = towerModel.range;
towerModel.AddBehavior(paste);
}
}
public class CorrosivePaste : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => TOP;
public override int Tier => 4;
public override int Cost => 3800;
public override string Description => "Corrosive Paste now melts faster into the bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
foreach (var attacks in towerModel.GetAttackModels())
{
if (attacks.name.Contains("Paste"))
{
attacks.weapons[0].projectile.pierce += 5;
attacks.weapons[0].projectile.GetBehavior<AddBehaviorToBloonModel>().GetBehavior<DamageOverTimeModel>().Interval = .03f;
attacks.weapons[0].projectile.GetBehavior<AddBehaviorToBloonModel>().GetBehavior<DamageOverTimeModel>().damage += 1f;
}
}
}
}
public class Disintegrater : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => TOP;
public override int Tier => 5;
public override int Cost => 59000;
public override string Description => "Disintegrates all but the biggest blimps";
public override void ApplyUpgrade(TowerModel towerModel)
{
foreach (var attacks in towerModel.GetAttackModels())
{
if (attacks.name.Contains("Paste"))
{
attacks.weapons[0].projectile.GetBehavior<AddBehaviorToBloonModel>().GetBehavior<DamageOverTimeModel>().Interval = .001f;
attacks.weapons[0].projectile.GetBehavior<AddBehaviorToBloonModel>().GetBehavior<DamageOverTimeModel>().damage += 3f;
attacks.weapons[0].projectile.GetBehavior<SlowModel>().Multiplier = .003f;
}
}
}
}
public class PenetratingHacks : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => BOTTOM;
public override int Tier => 1;
public override int Cost => 250;
public override string Description => "Hacks can pass through more bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.pierce += 1;
}
}
public class HackShotgun : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => BOTTOM;
public override int Tier => 2;
public override int Cost => 750;
public override string Description => "Now shoots 3 hack rays";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.pierce -= 1;
attackModel.weapons[0].emission = new ArcEmissionModel("ArcEmissionModel_", 3, 0, 35, null, false);
}
}
public class GoldenBananas : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => BOTTOM;
public override int Tier => 3;
public override int Cost => 2400;
public override string Description => "Nearby bananas are worth a bit more";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
towerModel.AddBehavior(new MonkeyCityIncomeSupportModel("MonkeyCityIncomeSupportModel_", true, 1.5f, null, "MonkeyCityBuff", "BuffIconVillagexx4"));
}
}
public class HackedCash : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => BOTTOM;
public override int Tier => 4;
public override int Cost => 8700;
public override string Description => "Nearby monkey generate much more money";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
towerModel.GetBehavior<MonkeyCityIncomeSupportModel>().incomeModifier = 2.5f;
}
}
public class GlitchedRiches : ModUpgrade<Hacker>
{
public override string Portrait => "Hacker-Portrait.png";
public override int Path => BOTTOM;
public override int Tier => 5;
public override int Cost => 67000;
public override string Description => "Nearby monkey make so much money that you will never run out again";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
towerModel.GetBehavior<MonkeyCityIncomeSupportModel>().incomeModifier = 10;
}
}
}