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Copy file name to clipboardExpand all lines: README.md
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<h1align="center">BloonsTDClasses</h1>
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Adds classes to the game
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This is an empty mod generated by BTD6 Mod Helper
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For your mod, remember to add the GitHub topic "btd6-mod"
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Features a GitHub actions setup to automatically build the mod whenever commits are pushed, and publish a release if a tag is pushed (using the LATEST.md as the body).
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[](https://github.com/gurrenm3/BTD-Mod-Helper#readme)
SetSelectedClass("Commander",CommanderButton.guidRef,"Awarded multiple medals in the monkey military, the commander will lead your monkey to victory with an inspiring banner. Unfortunely, bloons have gotten faster","Pros"+"\n"+"- Flanking Tactics - Ability (20 Second Uptime, (120 + round) Second Cooldown)"+"\n"+"During Ability each tower gets"+"\n"+"- 2x Attack Speed, 4x for Bomb Shooters and Mortar Monkeys"+"\n"+"- 3x Pierce and an extra 3 damage"+"\n"+"Cons"+"\n"+"- Bloons are %30 faster",150,125,75);
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SetSelectedClass("Commander",CommanderButton.guidRef,"Awarded multiple medals in the monkey military, the commander will lead your monkey to victory with an inspiring banner. Unfortunely, bloons have gotten faster","Pros"+"\n"+"- Flanking Tactics - Ability (20 Second Uptime, (120 + round) Second Cooldown)"+"\n"+"During Ability each tower gets"+"\n"+"- 2x Attack Speed, 4x for Bomb Shooters and Mortar Monkeys"+"\n"+"- 3x Pierce and an extra 3 damage"+"\n\n"+"Cons"+"\n"+"- Bloons are %30 faster",150,125,75);
SetSelectedClass("Ethereal",EtherealButton.guidRef,"From back in the days the ghostly ethereal class turns all monkeys into spooky scary ghosts allowing towers to see through walls, but beware your hearts are even more fragile than before","Pros"+"\n"+"- All towers can see through walls \n- Camo bloons are visable by all monkeys \n- All Towers get a small buff in attack range \n\nCons \n- Life loss from all sources are doubled\n- Losing lives makes all towers lose 5% attack speed",125,125,70);
/*var Button6 = ClassesMenu.AddButton(new Info("Class6", -2725, 600, 125 * 3, 125 * 3, new Vector2(1, 0), new Vector2(0.5f, 0)), PyroButton.guidRef, new Action(() =>
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SetSelectedClass("Pyrotechnic", PyroButton.guidRef, "The Fiery Pyrotechnic Class is ready to heat up the game. Some attacks are enhanced by fire and fire attacks are improved greatly, but your monkeys are not used to being hot and are weakened.", "Pros\n- Gwendolyn gets a %50 attack speed buff and her cocktail ability lasts longer\n- All fire based upgrades deal an extra %40 damage and get a bonus %20 attack speed\n\nCons\n- All water towers get half range (unless using fire upgrade)\n- Towers without fire upgrades get %10 less attack speed", 125, 125, 70);
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