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CaveMonkeyV2.cs
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using MelonLoader;
using BTD_Mod_Helper;
using CaveMonkeyV2;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using System.Media;
using System.IO;
using System.Security.Policy;
using BTD_Mod_Helper.Api.Display;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
using System;
using System.Text;
using System.Threading.Tasks;
using TimeTraveler.Displays.Projectiles;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.TowerSets;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.Display;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
[assembly: MelonInfo(typeof(CaveMonkeyV2.CaveMonkeyV2), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace CaveMonkeyV2;
public class SplinterDisplay : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "SplinterDisplay");
}
}
public class TrapDisplay : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "TrapDisplay");
}
}
public class TrapFullDisplay : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "TrapFullDisplay");
}
}
public class RockDisplay : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "RockDisplay");
}
}
public class CaveMonkeyV2 : BloonsTD6Mod
{
public override void OnApplicationStart()
{
ModHelper.Msg<CaveMonkeyV2>("CaveMonkeyV2 loaded!");
}
}
public class CaveMonkey : ModTower
{
public override TowerSet TowerSet => TowerSet.Magic;
public override string BaseTower => TowerType.CaveMonkey;
public override int Cost => 450;
public override int TopPathUpgrades => 5;
public override int MiddlePathUpgrades => 5;
public override int BottomPathUpgrades => 5;
public override bool DontAddToShop => false;
public override string Description => "The Cave Monkey joined the game";
public override ParagonMode ParagonMode => ParagonMode.Base555;
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
towerModel.GetAttackModel().weapons[0].projectile = Game.instance.model.GetTowerFromId("Sauda 3").GetAttackModel().weapons[0].projectile.Duplicate();
}
}
public class PokeyClub : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => TOP;
public override int Tier => 1;
public override int Cost => 350;
public override string Description => "A pokey club does more damage to bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.GetDamageModel().damage += 1;
}
}
public class BigClub : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => TOP;
public override int Tier => 2;
public override int Cost => 500;
public override string Description => "Club becomes bigger and does more damage but loses speed";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
attackModel.weapons[0].Rate *= 1.2f;
projectile.GetDamageModel().damage += 1;
}
}
public class HeavyThump : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => TOP;
public override int Tier => 3;
public override int Cost => 1600;
public override string Description => "Club creates a small bang upon hitting the ground";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.AddBehavior(Game.instance.model.GetTowerFromId("BombShooter-200").GetAttackModel().weapons[0].projectile.GetBehavior<CreateProjectileOnContactModel>().Duplicate());
projectile.AddBehavior(Game.instance.model.GetTowerFromId("BombShooter-200").GetAttackModel().weapons[0].projectile.GetBehavior<CreateEffectOnContactModel>().Duplicate());
}
}
public class StunningThud : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => TOP;
public override int Tier => 4;
public override int Cost => 5700;
public override string Description => "Thudding now stuns bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.RemoveBehavior<CreateProjectileOnContactModel>();
projectile.RemoveBehavior<CreateEffectOnContactModel>();
var proj = Game.instance.model.GetTowerFromId("BombShooter-400").GetAttackModel().weapons[0].projectile.GetBehavior<CreateProjectileOnContactModel>().Duplicate();
proj.projectile.GetDamageModel().damage *= 2;
projectile.AddBehavior(proj);
projectile.AddBehavior(Game.instance.model.GetTowerFromId("BombShooter-400").GetAttackModel().weapons[0].projectile.GetBehavior<CreateEffectOnContactModel>().Duplicate());
}
}
public class TheBigBang : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => TOP;
public override int Tier => 5;
public override int Cost => 57100;
public override string Description => "Explosions on a gigantic scale";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.RemoveBehavior<CreateProjectileOnContactModel>();
projectile.RemoveBehavior<CreateEffectOnContactModel>();
var proj = Game.instance.model.GetTowerFromId("BombShooter-500").GetAttackModel().weapons[0].projectile.GetBehavior<CreateProjectileOnContactModel>().Duplicate();
proj.projectile.GetDamageModel().damage *= 2;
projectile.AddBehavior(proj);
projectile.AddBehavior(Game.instance.model.GetTowerFromId("BombShooter-500").GetAttackModel().weapons[0].projectile.GetBehavior<CreateEffectOnContactModel>().Duplicate());
}
}
public class FasterClub : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => MIDDLE;
public override int Tier => 1;
public override int Cost => 350;
public override string Description => "Attacks much faster";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
attackModel.weapons[0].Rate *= 0.9f;
}
}
public class Splinters : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => MIDDLE;
public override int Tier => 2;
public override int Cost => 650;
public override string Description => "Fires splinters at the bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
var splitmodel = Game.instance.model.GetTowerFromId("MonkeySub-002").GetWeapon().projectile.GetBehavior<CreateProjectileOnExhaustFractionModel>().Duplicate();
splitmodel.projectile.ApplyDisplay<SplinterDisplay>();
splitmodel.projectile.GetDamageModel().damage = 1;
splitmodel.projectile.pierce = 1;
towerModel.GetAttackModel().weapons[0].projectile.AddBehavior(splitmodel);
}
}
public class Trap : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => MIDDLE;
public override int Tier => 3;
public override int Cost => 3650;
public override string Description => "Places money making traps on the path";
public override void ApplyUpgrade(TowerModel towerModel)
{
towerModel.towerSelectionMenuThemeId = "SelectPointInput";
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
var trap = Game.instance.model.GetTowerFromId("EngineerMonkey-024").behaviors.First(a => a.name.Contains("BloonTrap")).Cast<AttackModel>().Duplicate();
trap.range = 40;
towerModel.range = 40;
trap.weapons[0].projectile.pierce = 200;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().rbeCapacity = 200;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().rbeCashMultiplier = 2f;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().projectile.pierce = 200;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().projectile.GetBehavior<CashModel>().minimum = 400;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().projectile.GetBehavior<CashModel>().maximum = 400;
trap.weapons[0].projectile.ApplyDisplay<TrapDisplay>();
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().projectile.ApplyDisplay<TrapFullDisplay>();
trap.weapons[0].Rate = 6;
towerModel.AddBehavior(trap);
}
}
public class DeeperTrap : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => MIDDLE;
public override int Tier => 4;
public override int Cost => 4750;
public override string Description => "A deeper trap catches more bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
foreach (var attacks in towerModel.GetAttackModels())
{
if (attacks.name.Contains("Trap"))
{
var trap = attacks;
trap.weapons[0].projectile.pierce = 600;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().rbeCapacity = 600;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().rbeCashMultiplier = 2.5f;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().projectile.pierce = 600;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().projectile.GetBehavior<CashModel>().minimum = 1500;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().projectile.GetBehavior<CashModel>().maximum = 1500;
}
}
}
}
public class MoabTrap : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => MIDDLE;
public override int Tier => 5;
public override int Cost => 257000;
public override string Description => "This BIG Trap can now catch moab class bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
foreach (var attacks in towerModel.GetAttackModels())
{
if (attacks.name.Contains("Trap"))
{
var trap = attacks;
trap.weapons[0].projectile.RemoveBehavior<ProjectileFilterModel>();
trap.weapons[0].projectile.pierce = 40000;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().rbeCapacity = 40000;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().rbeCashMultiplier = 2.5f;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().projectile.pierce = 40000;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().projectile.GetBehavior<CashModel>().minimum = 100000;
trap.weapons[0].projectile.GetBehavior<EatBloonModel>().projectile.GetBehavior<CashModel>().maximum = 100000;
}
}
}
}
public class RockThrow : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => BOTTOM;
public override int Tier => 1;
public override int Cost => 550;
public override string Description => "Throws rocks at nearby bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
var rock = Game.instance.model.GetTowerFromId("DartMonkey-220").GetAttackModel().Duplicate();
rock.name = "Rock_Weapon";
rock.range = 50;
rock.weapons[0].projectile.ApplyDisplay<RockDisplay>();
towerModel.AddBehavior(rock);
towerModel.range = 50;
}
}
public class BetterAccuracy : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => BOTTOM;
public override int Tier => 2;
public override int Cost => 650;
public override string Description => "Can now see camo bloons";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
towerModel.AddBehavior(new OverrideCamoDetectionModel("Camo", true));
}
}
public class SharperRock : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => BOTTOM;
public override int Tier => 3;
public override int Cost => 1650;
public override string Description => "Rocks gain much more pierce and damage";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
foreach (var attacks in towerModel.GetAttackModels())
{
if (attacks.name.Contains("Rock"))
{
var proj = attacks.weapons[0].projectile;
proj.pierce += 3;
proj.GetDamageModel().damage += 1;
}
}
}
}
public class BagOfRocks : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => BOTTOM;
public override int Tier => 4;
public override int Cost => 3650;
public override string Description => "Gains a bag of rocks, and now throws 4 rocks at a time";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
foreach (var attacks in towerModel.GetAttackModels())
{
if (attacks.name.Contains("Rock"))
{
var proj = attacks.weapons[0].projectile;
attacks.weapons[0].Rate *= .5f;
attacks.weapons[0].emission = new ArcEmissionModel("ArcEmissionModel_", 4, 0, 20, null, false, false);
}
}
}
}
public class RockRifle : ModUpgrade<CaveMonkey>
{
public override string Portrait => "CaveMonkey-Portrait.png";
public override int Path => BOTTOM;
public override int Tier => 5;
public override int Cost => 35650;
public override string Description => "Shoots at a amazingly high speed";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
foreach (var attacks in towerModel.GetAttackModels())
{
if (attacks.name.Contains("Rock"))
{
var proj = attacks.weapons[0].projectile;
attacks.weapons[0].Rate *= .10f;
}
}
}
}