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BloonFactory.cs
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73 lines (68 loc) · 2.37 KB
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using BloonFactory;
using BloonFactory.Handlers;
using BloonFactory.LinkTypes;
using BloonFactory.Modules.Tags;
using BloonFactory.UI;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Api.ModOptions;
using BTD_Mod_Helper.Extensions;
using FactoryCore.UI;
using Harmony;
using Il2CppAssets.Scripts.Data;
using Il2CppAssets.Scripts.Data.Behaviors;
using Il2CppAssets.Scripts.GameEditor.UI;
using Il2CppAssets.Scripts.Models;
using Il2CppAssets.Scripts.Models.Bloons;
using Il2CppAssets.Scripts.Models.Bloons.Behaviors;
using Il2CppAssets.Scripts.Models.Rounds;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.Menu;
using Il2CppAssets.Scripts.Unity.UI_New.InGame;
using Il2CppNinjaKiwi.Common.ResourceUtils;
using MelonLoader;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.U2D;
[assembly: MelonInfo(typeof(BloonFactory.BloonFactory), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace BloonFactory;
public class BloonFactory : BloonsTD6Mod
{
public static readonly ModSettingCategory BloonBrowser = new ModSettingCategory("Bloon Browser");
public static readonly ModSettingBool HideIncompatibleBloons = new(true)
{
category = BloonBrowser,
displayName = "Hide Incompatible Bloons",
description = "Hides bloons that have a version higher than the client in the bloon browser. These bloons are likely not to work on this version."
};
public override void OnApplicationStart()
{
ModHelper.Msg<BloonFactory>("BloonFactory loaded!");
SerializationHandler.LoadAllTemplates();
}
internal static GameModel currentGameModel;
public override void OnGameModelLoaded(GameModel model)
{
}
public override void OnNewGameModel(GameModel result)
{
currentGameModel = result;
foreach (var bloon in CustomBloon.Bloons)
{
try
{
var bloonModel = result.bloons.First(bl => bl.id == bloon.BloonTemplate.TemplateId);
bloon.ModifyExistingBloonModel(bloonModel, result.roundSet);
result.bloonsByName[bloonModel.name] = bloonModel;
}
catch (Exception ex)
{
MelonLogger.Error(ex);
}
}
}
}