work on more stuff #3
Annotations
10 errors and 2 warnings
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build:
LinkTypes/Trigger.cs#L1
The type or namespace name 'FactoryCore' could not be found (are you missing a using directive or an assembly reference?)
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build:
CustomBloon.cs#L5
The type or namespace name 'FactoryCore' could not be found (are you missing a using directive or an assembly reference?)
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build:
Categories/TriggerCategory.cs#L2
The type or namespace name 'FactoryCore' could not be found (are you missing a using directive or an assembly reference?)
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build:
Categories/TagsCategory.cs#L2
The type or namespace name 'FactoryCore' could not be found (are you missing a using directive or an assembly reference?)
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build:
Categories/LogicCategory.cs#L2
The type or namespace name 'FactoryCore' could not be found (are you missing a using directive or an assembly reference?)
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build:
Categories/DisplayCategory.cs#L2
The type or namespace name 'FactoryCore' could not be found (are you missing a using directive or an assembly reference?)
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build:
Categories/BehaviorsCategory.cs#L2
The type or namespace name 'FactoryCore' could not be found (are you missing a using directive or an assembly reference?)
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build:
Categories/ActionCategory.cs#L2
The type or namespace name 'FactoryCore' could not be found (are you missing a using directive or an assembly reference?)
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build:
BloonTemplate.cs#L1
The type or namespace name 'FactoryCore' could not be found (are you missing a using directive or an assembly reference?)
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build:
BloonFactory.cs#L6
The type or namespace name 'FactoryCore' could not be found (are you missing a using directive or an assembly reference?)
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build:
Modules/Display/SimpleBloonDisplay.cs#L19
'SimpleBloonDisplay.PixelsPerUnit' hides inherited member 'ModDisplay.PixelsPerUnit'. Use the new keyword if hiding was intended.
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build:
Modules/Display/SimpleBloonDisplay.cs#L19
'SimpleBloonDisplay.PixelsPerUnit' hides inherited member 'ModDisplay.PixelsPerUnit'. Use the new keyword if hiding was intended.
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