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Commit 260 engine build failure: error CS0246: The type or namespace name `EditorNodeLayer' could not be found #21

@fusion809

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@fusion809

Hi,

Presently commit 260 of this repo (1bbb1da), which uses engine commit dc57a75f11cc7673bf08433775d4a4e9052d16d7, fails to build on Arch Linux at the engine building stage. The error I get is:

CSC OpenRA.Platforms.Default.dll
CSC mods/common/OpenRA.Mods.Common.dll
OpenRA.Mods.Common/Widgets/Logic/Ingame/IngameMenuLogic.cs(176,50): error CS0246: The type or namespace name `EditorNodeLayer' could not be found. Are you missing `OpenRA.Mods.Common.Widgets.ScriptNodes' using directive?
OpenRA.Mods.Common/Widgets/ScriptNodes/SingleNodes/InfoNodes/MapInfoActorInfoNode.cs(37,59): error CS0246: The type or namespace name `EditorTilesetFilterInfo' could not be found. Are you missing an assembly reference?
OpenRA.Mods.Common/Widgets/ScriptNodes/SingleNodes/ActorNodes/ActorNodeQueueAbility.cs(87,41): error CS1729: The type `OpenRA.Mods.Common.Activities.Attack' does not contain a constructor that takes `5' arguments
OpenRA.Mods.Common/Activities/Attack.cs(46,10): (Location of the symbol related to previous error)
OpenRA.Mods.Common/Widgets/ScriptNodes/SingleNodes/ActorNodes/ActorNodeQueueAbility.cs(97,50): error CS1729: The type `OpenRA.Mods.Common.Activities.Attack' does not contain a constructor that takes `5' arguments
OpenRA.Mods.Common/Activities/Attack.cs(46,10): (Location of the symbol related to previous error)
Compilation failed: 4 error(s), 0 warnings
make[1]: *** [Makefile:278: mods/common/OpenRA.Mods.Common.dll] Error 1
make[1]: Leaving directory '/data/GitHub/others/Medieval-Warfare/engine'
make: *** [Makefile:52: engine] Error 2

I would have reported this at your OpenRA fork, but sadly only PRs are accepted there and I do not know how to fix this issue.

Thanks for your time,
Brenton

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