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overlay.cpp
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107 lines (86 loc) · 2.31 KB
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// Aseprite UI Library
// Copyright (C) 2001-2016 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "ui/overlay.h"
#include "she/surface.h"
#include "she/system.h"
#include "ui/manager.h"
namespace ui {
Overlay::Overlay(she::Surface* overlaySurface, const gfx::Point& pos, ZOrder zorder)
: m_surface(overlaySurface)
, m_overlap(NULL)
, m_pos(pos)
, m_zorder(zorder)
{
}
Overlay::~Overlay()
{
if (m_surface) {
Manager* manager = Manager::getDefault();
if (manager)
manager->invalidateRect(gfx::Rect(m_pos.x, m_pos.y,
m_surface->width(),
m_surface->height()));
m_surface->dispose();
}
if (m_overlap)
m_overlap->dispose();
}
she::Surface* Overlay::setSurface(she::Surface* newSurface)
{
she::Surface* oldSurface = m_surface;
m_surface = newSurface;
return oldSurface;
}
gfx::Rect Overlay::bounds() const
{
if (m_surface)
return gfx::Rect(m_pos.x, m_pos.y, m_surface->width(), m_surface->height());
else
return gfx::Rect(0, 0, 0, 0);
}
void Overlay::drawOverlay(she::Surface* screen)
{
if (!m_surface)
return;
she::SurfaceLock lock(m_surface);
screen->drawRgbaSurface(m_surface, m_pos.x, m_pos.y);
Manager::getDefault()->dirtyRect(
gfx::Rect(m_pos.x, m_pos.y,
m_surface->width(),
m_surface->height()));
}
void Overlay::moveOverlay(const gfx::Point& newPos)
{
m_pos = newPos;
}
void Overlay::captureOverlappedArea(she::Surface* screen)
{
if (!m_surface)
return;
if (!m_overlap)
m_overlap = she::instance()->createSurface(m_surface->width(), m_surface->height());
she::SurfaceLock lock(m_overlap);
screen->blitTo(m_overlap, m_pos.x, m_pos.y, 0, 0,
m_overlap->width(), m_overlap->height());
}
void Overlay::restoreOverlappedArea(she::Surface* screen)
{
if (!m_surface)
return;
if (!m_overlap)
return;
she::SurfaceLock lock(m_overlap);
m_overlap->blitTo(screen, 0, 0, m_pos.x, m_pos.y,
m_overlap->width(), m_overlap->height());
Manager::getDefault()->dirtyRect(
gfx::Rect(m_pos.x, m_pos.y,
m_overlap->width(),
m_overlap->height()));
}
}