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rect.h
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311 lines (257 loc) · 6.91 KB
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// Aseprite Gfx Library
// Copyright (C) 2001-2016 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef GFX_RECT_H_INCLUDED
#define GFX_RECT_H_INCLUDED
#pragma once
namespace gfx {
template<typename T> class PointT;
template<typename T> class SizeT;
template<typename T> class BorderT;
// A rectangle.
template<typename T>
class RectT
{
public:
T x, y, w, h;
T x2() const { return x+w; }
T y2() const { return y+h; }
// Creates a new empty rectangle with the origin in 0,0.
RectT() : x(0), y(0), w(0), h(0) {
}
// Creates a new rectangle with the specified size with the origin in 0,0.
RectT(const T& w, const T& h) :
x(0), y(0),
w(w), h(h) {
}
// Creates a new rectangle with the specified size with the origin in 0,0.
explicit RectT(const SizeT<T>& size) :
x(0), y(0),
w(size.w), h(size.h) {
}
RectT(const RectT<T>& rect) :
x(rect.x), y(rect.y),
w(rect.w), h(rect.h) {
}
template<typename T2>
RectT(const RectT<T2>& rect) :
x(static_cast<T>(rect.x)), y(static_cast<T>(rect.y)),
w(static_cast<T>(rect.w)), h(static_cast<T>(rect.h)) {
}
RectT(const PointT<T>& point, const SizeT<T>& size) :
x(point.x), y(point.y),
w(size.w), h(size.h) {
}
// Creates a new rectangle with the origin in point1 and size
// equal to point2-point1.
//
// If a coordinate of point1 is greater than point2, the coordinates
// are swapped. The resulting rectangle will be:
//
// x = min(point1.x, point2.x)
// y = min(point1.y, point2.y)
// w = max(point1.x, point2.x) - x
// h = max(point1.x, point2.x) - y
//
// See that point2 isn't included in the rectangle, it's like the
// point returned by point2() member function.
RectT(const PointT<T>& point1, const PointT<T>& point2) {
PointT<T> leftTop = point1;
PointT<T> rightBottom = point2;
T t;
if (leftTop.x > rightBottom.x) {
t = leftTop.x;
leftTop.x = rightBottom.x;
rightBottom.x = t;
}
if (leftTop.y > rightBottom.y) {
t = leftTop.y;
leftTop.y = rightBottom.y;
rightBottom.y = t;
}
this->x = leftTop.x;
this->y = leftTop.y;
this->w = rightBottom.x - leftTop.x;
this->h = rightBottom.y - leftTop.y;
}
RectT(const T& x, const T& y, const T& w, const T& h) : x(x), y(y), w(w), h(h) {
}
// Verifies if the width and/or height of the rectangle are less or
// equal than zero.
bool isEmpty() const {
return (w <= 0 || h <= 0);
}
// Returns the middle point of the rectangle (x+w/2, y+h/2).
PointT<T> center() const {
return PointT<T>(x+w/2, y+h/2);
}
// Returns the point in the upper-left corner (that is inside the
// rectangle).
PointT<T> origin() const {
return PointT<T>(x, y);
}
// Returns point in the lower-right corner that is outside the
// rectangle (x+w, y+h).
PointT<T> point2() const {
return PointT<T>(x+w, y+h);
}
SizeT<T> size() const {
return SizeT<T>(w, h);
}
RectT& setOrigin(const PointT<T>& pt) {
x = pt.x;
y = pt.y;
return *this;
}
RectT& setSize(const SizeT<T>& sz) {
w = sz.w;
h = sz.h;
return *this;
}
// Moves the rectangle origin in the specified delta.
RectT& offset(const T& dx, const T& dy) {
x += dx;
y += dy;
return *this;
}
RectT& offset(const PointT<T>& delta) {
x += delta.x;
y += delta.y;
return *this;
}
RectT& inflate(const T& delta) {
w += delta;
h += delta;
return *this;
}
RectT& inflate(const T& dw, const T& dh) {
w += dw;
h += dh;
return *this;
}
RectT& inflate(const SizeT<T>& delta) {
w += delta.w;
h += delta.h;
return *this;
}
RectT& enlarge(const T& unit) {
x -= unit;
y -= unit;
w += unit<<1;
h += unit<<1;
return *this;
}
RectT& enlarge(const BorderT<T>& br) {
x -= br.left();
y -= br.top();
w += br.left() + br.right();
h += br.top() + br.bottom();
return *this;
}
RectT& shrink(const T& unit) {
x += unit;
y += unit;
w -= unit<<1;
h -= unit<<1;
return *this;
}
RectT& shrink(const BorderT<T>& br) {
x += br.left();
y += br.top();
w -= br.left() + br.right();
h -= br.top() + br.bottom();
return *this;
}
// Returns true if this rectangle encloses the pt point.
bool contains(const PointT<T>& pt) const {
return
pt.x >= x && pt.x < x+w &&
pt.y >= y && pt.y < y+h;
}
bool contains(const T& u, const T& v) const {
return
u >= x && u < x+w &&
v >= y && v < y+h;
}
// Returns true if this rectangle entirely contains the rc rectangle.
bool contains(const RectT& rc) const {
if (isEmpty() || rc.isEmpty())
return false;
return
rc.x >= x && rc.x+rc.w <= x+w &&
rc.y >= y && rc.y+rc.h <= y+h;
}
// Returns true if the intersection between this rectangle with rc
// rectangle is not empty.
bool intersects(const RectT& rc) const {
if (isEmpty() || rc.isEmpty())
return false;
return
rc.x < x+w && rc.x+rc.w > x &&
rc.y < y+h && rc.y+rc.h > y;
}
// Returns the union rectangle between this and rc rectangle.
RectT createUnion(const RectT& rc) const {
if (isEmpty())
return rc;
else if (rc.isEmpty())
return *this;
else
return RectT(PointT<T>(x < rc.x ? x: rc.x,
y < rc.y ? y: rc.y),
PointT<T>(x+w > rc.x+rc.w ? x+w: rc.x+rc.w,
y+h > rc.y+rc.h ? y+h: rc.y+rc.h));
}
// Returns the intersection rectangle between this and rc rectangles.
RectT createIntersection(const RectT& rc) const {
if (intersects(rc))
return RectT(PointT<T>(x > rc.x ? x: rc.x,
y > rc.y ? y: rc.y),
PointT<T>(x+w < rc.x+rc.w ? x+w: rc.x+rc.w,
y+h < rc.y+rc.h ? y+h: rc.y+rc.h));
else
return RectT();
}
const RectT& operator+=(const BorderT<T>& br) {
enlarge(br);
return *this;
}
const RectT& operator-=(const BorderT<T>& br) {
shrink(br);
return *this;
}
const RectT& operator|=(const RectT& rc) {
return *this = createUnion(rc);
}
const RectT& operator&=(const RectT& rc) {
return *this = createIntersection(rc);
}
RectT operator+(const BorderT<T>& br) const {
return RectT(*this).enlarge(br);
}
RectT operator-(const BorderT<T>& br) const {
return RectT(*this).shrink(br);
}
RectT operator|(const RectT& other) const {
return createUnion(other);
}
RectT operator&(const RectT& other) const {
return createIntersection(other);
}
bool operator==(const RectT& rc) const {
return
x == rc.x && w == rc.w &&
y == rc.y && h == rc.h;
}
bool operator!=(const RectT& rc) const {
return
x != rc.x || w != rc.w ||
y != rc.y || h != rc.h;
}
};
typedef RectT<int> Rect;
typedef RectT<double> RectF;
} // namespace gfx
#endif