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cel.cpp
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154 lines (128 loc) · 2.7 KB
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// Aseprite Document Library
// Copyright (c) 2001-2015 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "doc/cel.h"
#include "gfx/rect.h"
#include "doc/image.h"
#include "doc/layer.h"
#include "doc/sprite.h"
namespace doc {
Cel::Cel(frame_t frame, const ImageRef& image)
: Object(ObjectType::Cel)
, m_layer(NULL)
, m_frame(frame)
, m_data(new CelData(image))
{
}
Cel::Cel(frame_t frame, const CelDataRef& celData)
: Object(ObjectType::Cel)
, m_layer(NULL)
, m_frame(frame)
, m_data(celData)
{
}
// static
Cel* Cel::createCopy(const Cel* other)
{
Cel* cel = new Cel(other->frame(),
ImageRef(Image::createCopy(other->image())));
cel->setPosition(other->position());
cel->setOpacity(other->opacity());
return cel;
}
// static
Cel* Cel::createLink(const Cel* other)
{
return new Cel(other->frame(), other->dataRef());
}
void Cel::setFrame(frame_t frame)
{
ASSERT(m_layer == NULL);
m_frame = frame;
}
void Cel::setDataRef(const CelDataRef& celData)
{
ASSERT(celData);
m_data = celData;
}
void Cel::setPosition(int x, int y)
{
setPosition(gfx::Point(x, y));
}
void Cel::setPosition(const gfx::Point& pos)
{
m_data->setPosition(pos);
}
void Cel::setOpacity(int opacity)
{
m_data->setOpacity(opacity);
}
Document* Cel::document() const
{
ASSERT(m_layer);
if (m_layer && m_layer->sprite())
return m_layer->sprite()->document();
else
return NULL;
}
Sprite* Cel::sprite() const
{
ASSERT(m_layer);
if (m_layer)
return m_layer->sprite();
else
return NULL;
}
Cel* Cel::link() const
{
ASSERT(m_data);
if (m_data.get() == NULL)
return NULL;
if (!m_data.unique()) {
for (frame_t fr=0; fr<m_frame; ++fr) {
Cel* possible = m_layer->cel(fr);
if (possible && possible->dataRef().get() == m_data.get())
return possible;
}
}
return NULL;
}
std::size_t Cel::links() const
{
std::size_t links = 0;
Sprite* sprite = this->sprite();
for (frame_t fr=0; fr<sprite->totalFrames(); ++fr) {
Cel* cel = m_layer->cel(fr);
if (cel && cel != this && cel->dataRef().get() == m_data.get())
++links;
}
return links;
}
gfx::Rect Cel::bounds() const
{
Image* image = this->image();
ASSERT(image);
if (image)
return gfx::Rect(
position().x, position().y,
image->width(), image->height());
else
return gfx::Rect();
}
void Cel::setParentLayer(LayerImage* layer)
{
m_layer = layer;
fixupImage();
}
void Cel::fixupImage()
{
// Change the mask color to the sprite mask color
if (m_layer && image())
image()->setMaskColor(m_layer->sprite()->transparentColor());
}
} // namespace doc