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alien.py
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42 lines (31 loc) · 1.22 KB
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""创建单个外星人的类"""
def __init__(self ,ai_settings ,screen):
"""初始化外星人并设置其起始位置"""
super().__init__()
self.ai_settings = ai_settings
self.screen = screen
#加载外星人并设置其rect属性
self.image = pygame.image.load('images/alien00.png')
self.rect = self.image.get_rect()
self.screen_rect = self.screen.get_rect()
#设置外星人的位置
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#存储外星人的准确位置
self.x = float(self.rect.x)
def blitme(self):
self.screen.blit(self.image, self.rect)
def check_edges(self):
"""如果外星人撞到了屏幕,返回Ture"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
self.x += (self.ai_settings.alien_speed_factor *
self.ai_settings.fleet_direction)
self.rect.x = self.x