Skip to content

There should be scaled un-decay #85

@wingzero54

Description

@wingzero54

Currently citadel decay scales over time, but as soon as a person on the group with perms logs in, the decay immediately vanishes. It should have a scale as the decay reduces over time. Maybe every time a person on the group logs in, it reduces one decay multiplier instead of all decay? Of course this opens the possibility of gaming the system by just spam logging in to remove all the decay over a short period. But that's still a bit of effort and thinking to make it happen, and the casual person probably wouldn't do that. A more big brained solution of tracking the un-decay with how often they log in and the time period between, to ensure they can only remove the decay so fast, would probably be much more developer-intensive.

I look forward to any developer insight on this

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions