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Stone Divinity followers get bonus from using ice instead of stone #43

@Flamma

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@Flamma

At least if I haven't misunderstood the code. This is what I found in the code I cloned today:

On PlayerEntity.cpp:

    case DivinityStone:
      if (hurtingType == ShotTypeCold || hurtingType == ShotTypeIce)
      {
        pietyProMonster = 3;
        pietyProBoss    = 30;
      }
      else
      {
        pietyProBoss    = 25;
      }
      break;
    }

I think it should check for ShotTypeStone.

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