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project.godot
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51 lines (36 loc) · 1.16 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Spellbound Memory"
run/main_scene="res://Scenes/main.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GameState="*res://Scripts/game-state.gd"
[debug]
gdscript/warnings/integer_division=0
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="viewport"
[file_customization]
folder_colors={
"res://Assets/": "pink",
"res://Bin/": "gray",
"res://Scenes/": "orange",
"res://Scripts/": "blue"
}
[input]
screenshot={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194343,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
textures/vram_compression/import_etc2_astc=true